1#ifndef YAZE_APP_EDITOR_DUNGEONEDITOR_H
2#define YAZE_APP_EDITOR_DUNGEONEDITOR_H
4#include "absl/container/flat_hash_map.h"
10#include "imgui/imgui.h"
19 ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip;
22 ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable |
23 ImGuiTabBarFlags_FittingPolicyResizeDown |
24 ImGuiTabBarFlags_TabListPopupButton;
27 ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable |
28 ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter |
29 ImGuiTableFlags_BordersV;
45 absl::Status
Update()
override;
46 absl::Status
Undo()
override {
return absl::UnimplementedError(
"Undo"); }
47 absl::Status
Redo()
override {
return absl::UnimplementedError(
"Redo"); }
48 absl::Status
Cut()
override {
return absl::UnimplementedError(
"Cut"); }
49 absl::Status
Copy()
override {
return absl::UnimplementedError(
"Copy"); }
50 absl::Status
Paste()
override {
return absl::UnimplementedError(
"Paste"); }
51 absl::Status
Find()
override {
return absl::UnimplementedError(
"Find"); }
77 void RenderSetUsage(
const absl::flat_hash_map<uint16_t, int>& usage_map,
78 uint16_t& selected_set,
int spriteset_offset = 0x00);
absl::flat_hash_map< uint16_t, int > spriteset_usage_
void LoadDungeonRoomSize()
uint16_t selected_blockset_
absl::Status RefreshGraphics()
absl::Status Update() override
uint64_t current_palette_group_id_
void DrawEntranceSelector()
std::vector< zelda3::RoomEntrance > entrances_
std::unordered_map< int, ImVec4 > room_palette_
uint16_t current_room_id_
absl::Status Cut() override
gfx::Bitmap room_gfx_bmp_
absl::flat_hash_map< uint16_t, int > blockset_usage_
uint64_t current_palette_id_
absl::flat_hash_map< uint16_t, int > palette_usage_
std::vector< zelda3::Room > rooms_
void RenderSetUsage(const absl::flat_hash_map< uint16_t, int > &usage_map, uint16_t &selected_set, int spriteset_offset=0x00)
uint16_t selected_spriteset_
std::vector< gfx::Bitmap * > room_gfx_sheets_
PaletteEditor palette_editor_
GfxGroupEditor gfx_group_editor_
uint16_t selected_palette_
uint64_t total_room_size_
absl::Status Initialize()
gfx::SnesPalette current_palette_
gfx::PaletteGroup current_palette_group_
void DrawDungeonCanvas(int room_id)
uint16_t current_entrance_id_
std::unordered_map< int, int > room_size_addresses_
absl::Status Redo() override
zelda3::DungeonObjectRenderer object_renderer_
gui::Canvas room_gfx_canvas_
gfx::SnesPalette full_palette_
gui::Canvas object_canvas_
void DrawDungeonTabView()
absl::Status Paste() override
void CalculateUsageStats()
std::vector< int64_t > room_size_pointers_
std::array< gfx::Bitmap, kNumGfxSheets > graphics_bin_
void DrawObjectRenderer()
absl::Status Copy() override
ImVector< int > active_rooms_
absl::Status UpdateDungeonRoomView()
absl::Status Find() override
absl::Status Undo() override
Manage graphics group configurations in a Rom.
Allows the user to view and edit in game palettes.
Represents a bitmap image.
Represents a palette of colors for the Super Nintendo Entertainment System (SNES).
Represents a canvas for drawing and manipulating graphics.
Editors are the view controllers for the application.
constexpr ImGuiTableFlags kDungeonTableFlags
constexpr ImGuiTabItemFlags kDungeonTabFlags
constexpr ImGuiTabBarFlags kDungeonTabBarFlags
Main namespace for the application.
Represents a group of palettes.