yaze 0.2.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
dungeon_editor.h
Go to the documentation of this file.
1#ifndef YAZE_APP_EDITOR_DUNGEONEDITOR_H
2#define YAZE_APP_EDITOR_DUNGEONEDITOR_H
3
4#include "absl/container/flat_hash_map.h"
5#include "app/editor/editor.h"
8#include "app/gui/canvas.h"
9#include "app/rom.h"
10#include "imgui/imgui.h"
11#include "zelda3/dungeon/room.h"
14
15namespace yaze {
16namespace editor {
17
18constexpr ImGuiTabItemFlags kDungeonTabFlags =
19 ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip;
20
21constexpr ImGuiTabBarFlags kDungeonTabBarFlags =
22 ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable |
23 ImGuiTabBarFlags_FittingPolicyResizeDown |
24 ImGuiTabBarFlags_TabListPopupButton;
25
26constexpr ImGuiTableFlags kDungeonTableFlags =
27 ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable |
28 ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter |
29 ImGuiTableFlags_BordersV;
30
41class DungeonEditor : public Editor, public SharedRom {
42 public:
44
45 absl::Status Update() override;
46 absl::Status Undo() override { return absl::UnimplementedError("Undo"); }
47 absl::Status Redo() override { return absl::UnimplementedError("Redo"); }
48 absl::Status Cut() override { return absl::UnimplementedError("Cut"); }
49 absl::Status Copy() override { return absl::UnimplementedError("Copy"); }
50 absl::Status Paste() override { return absl::UnimplementedError("Paste"); }
51 absl::Status Find() override { return absl::UnimplementedError("Find"); }
52
53 void add_room(int i) { active_rooms_.push_back(i); }
54
55 private:
56 absl::Status Initialize();
57 absl::Status RefreshGraphics();
58
60
61 absl::Status UpdateDungeonRoomView();
62
63 void DrawToolset();
64 void DrawRoomSelector();
66
67 void DrawDungeonTabView();
68 void DrawDungeonCanvas(int room_id);
69
70 void DrawRoomGraphics();
71 void DrawTileSelector();
72 void DrawObjectRenderer();
73
75 void DrawUsageStats();
76 void DrawUsageGrid();
77 void RenderSetUsage(const absl::flat_hash_map<uint16_t, int>& usage_map,
78 uint16_t& selected_set, int spriteset_offset = 0x00);
79
88
92
93 bool is_loaded_ = false;
94 bool object_loaded_ = false;
95 bool palette_showing_ = false;
96 bool refresh_graphics_ = false;
97
99 uint16_t current_room_id_ = 0;
102
103 ImVector<int> active_rooms_;
104
110
114
116 std::array<gfx::Bitmap, kNumGfxSheets> graphics_bin_;
117
118 std::vector<gfx::Bitmap*> room_gfx_sheets_;
119 std::vector<zelda3::Room> rooms_;
120 std::vector<zelda3::RoomEntrance> entrances_;
122
123 absl::flat_hash_map<uint16_t, int> spriteset_usage_;
124 absl::flat_hash_map<uint16_t, int> blockset_usage_;
125 absl::flat_hash_map<uint16_t, int> palette_usage_;
126
127 std::vector<int64_t> room_size_pointers_;
128
129 uint16_t selected_blockset_ = 0xFFFF; // 0xFFFF indicates no selection
130 uint16_t selected_spriteset_ = 0xFFFF;
131 uint16_t selected_palette_ = 0xFFFF;
132
133 uint64_t total_room_size_ = 0;
134
135 std::unordered_map<int, int> room_size_addresses_;
136 std::unordered_map<int, ImVec4> room_palette_;
137
138 absl::Status status_;
139};
140
141} // namespace editor
142} // namespace yaze
143
144#endif
SharedRom()=default
absl::flat_hash_map< uint16_t, int > spriteset_usage_
absl::Status Update() override
std::vector< zelda3::RoomEntrance > entrances_
std::unordered_map< int, ImVec4 > room_palette_
absl::Status Cut() override
absl::flat_hash_map< uint16_t, int > blockset_usage_
absl::flat_hash_map< uint16_t, int > palette_usage_
std::vector< zelda3::Room > rooms_
void RenderSetUsage(const absl::flat_hash_map< uint16_t, int > &usage_map, uint16_t &selected_set, int spriteset_offset=0x00)
std::vector< gfx::Bitmap * > room_gfx_sheets_
gfx::SnesPalette current_palette_
gfx::PaletteGroup current_palette_group_
void DrawDungeonCanvas(int room_id)
std::unordered_map< int, int > room_size_addresses_
absl::Status Redo() override
zelda3::DungeonObjectRenderer object_renderer_
absl::Status Paste() override
std::vector< int64_t > room_size_pointers_
std::array< gfx::Bitmap, kNumGfxSheets > graphics_bin_
absl::Status Copy() override
absl::Status Find() override
absl::Status Undo() override
EditorType type_
Definition editor.h:68
Manage graphics group configurations in a Rom.
Allows the user to view and edit in game palettes.
Represents a bitmap image.
Definition bitmap.h:66
Represents a palette of colors for the Super Nintendo Entertainment System (SNES).
Represents a canvas for drawing and manipulating graphics.
Definition canvas.h:34
Editors are the view controllers for the application.
constexpr ImGuiTableFlags kDungeonTableFlags
constexpr ImGuiTabItemFlags kDungeonTabFlags
constexpr ImGuiTabBarFlags kDungeonTabBarFlags
Main namespace for the application.
Definition controller.cc:18
Represents a group of palettes.