yaze 0.2.2
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room_entrance.h File Reference
#include <cstdint>
#include "app/rom.h"
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Classes

class  yaze::zelda3::RoomEntrance
 Dungeon Room Entrance or Spawn Point. More...
 

Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 

Variables

constexpr int yaze::zelda3::kEntranceRoom = 0x14813
 
constexpr int yaze::zelda3::kEntranceScrollEdge = 0x1491D
 
constexpr int yaze::zelda3::kEntranceYScroll = 0x14D45
 
constexpr int yaze::zelda3::kEntranceXScroll = 0x14E4F
 
constexpr int yaze::zelda3::kEntranceYPosition = 0x14F59
 
constexpr int yaze::zelda3::kEntranceXPosition = 0x15063
 
constexpr int yaze::zelda3::kEntranceCameraYTrigger = 0x1516D
 
constexpr int yaze::zelda3::kEntranceCameraXTrigger = 0x15277
 
constexpr int yaze::zelda3::kEntranceBlockset = 0x15381
 
constexpr int yaze::zelda3::kEntranceFloor = 0x15406
 
constexpr int yaze::zelda3::kEntranceDungeon = 0x1548B
 
constexpr int yaze::zelda3::kEntranceDoor = 0x15510
 
constexpr int yaze::zelda3::kEntranceLadderBG = 0x15595
 
constexpr int yaze::zelda3::kEntrancescrolling = 0x1561A
 
constexpr int yaze::zelda3::kEntranceScrollQuadrant = 0x1569F
 
constexpr int yaze::zelda3::kEntranceExit = 0x15724
 
constexpr int yaze::zelda3::kEntranceMusic = 0x1582E
 
constexpr int yaze::zelda3::kStartingEntranceroom = 0x15B6E
 
constexpr int yaze::zelda3::kStartingEntranceScrollEdge = 0x15B7C
 
constexpr int yaze::zelda3::kStartingEntranceYScroll = 0x15BB4
 
constexpr int yaze::zelda3::kStartingEntranceXScroll = 0x15BC2
 
constexpr int yaze::zelda3::kStartingEntranceYPosition = 0x15BD0
 
constexpr int yaze::zelda3::kStartingEntranceXPosition = 0x15BDE
 
constexpr int yaze::zelda3::kStartingEntranceCameraYTrigger = 0x15BEC
 
constexpr int yaze::zelda3::kStartingEntranceCameraXTrigger = 0x15BFA
 
constexpr int yaze::zelda3::kStartingEntranceBlockset = 0x15C08
 
constexpr int yaze::zelda3::kStartingEntranceFloor = 0x15C0F
 
constexpr int yaze::zelda3::kStartingEntranceDungeon = 0x15C16
 
constexpr int yaze::zelda3::kStartingEntranceDoor = 0x15C2B
 
constexpr int yaze::zelda3::kStartingEntranceLadderBG = 0x15C1D
 
constexpr int yaze::zelda3::kStartingEntrancescrolling = 0x15C24
 
constexpr int yaze::zelda3::kStartingEntranceScrollQuadrant = 0x15C2B
 
constexpr int yaze::zelda3::kStartingEntranceexit = 0x15C32
 
constexpr int yaze::zelda3::kStartingEntrancemusic = 0x15C4E
 
constexpr int yaze::zelda3::kStartingEntranceentrance = 0x15C40
 
constexpr int yaze::zelda3::items_data_start = 0xDDE9
 
constexpr int yaze::zelda3::items_data_end = 0xE6B2
 
constexpr int yaze::zelda3::initial_equipement = 0x271A6
 
constexpr int yaze::zelda3::chests_backupitems = 0x3B528
 
constexpr int yaze::zelda3::chests_yoffset = 0x4836C
 
constexpr int yaze::zelda3::chests_xoffset = 0x4836C + (76 * 1)
 
constexpr int yaze::zelda3::chests_itemsgfx = 0x4836C + (76 * 2)
 
constexpr int yaze::zelda3::chests_itemswide = 0x4836C + (76 * 3)
 
constexpr int yaze::zelda3::chests_itemsproperties = 0x4836C + (76 * 4)
 
constexpr int yaze::zelda3::chests_sramaddress = 0x4836C + (76 * 5)
 
constexpr int yaze::zelda3::chests_sramvalue = 0x4836C + (76 * 7)
 
constexpr int yaze::zelda3::chests_msgid = 0x442DD
 
constexpr int yaze::zelda3::dungeons_startrooms = 0x7939
 
constexpr int yaze::zelda3::dungeons_endrooms = 0x792D
 
constexpr int yaze::zelda3::dungeons_bossrooms = 0x10954
 
constexpr int yaze::zelda3::bedPositionX = 0x039A37
 
constexpr int yaze::zelda3::bedPositionY = 0x039A32
 
constexpr int yaze::zelda3::bedPositionResetXLow = 0x02DE53
 
constexpr int yaze::zelda3::bedPositionResetXHigh = 0x02DE58
 
constexpr int yaze::zelda3::bedPositionResetYLow = 0x02DE5D
 
constexpr int yaze::zelda3::bedPositionResetYHigh = 0x02DE62
 
constexpr int yaze::zelda3::bedSheetPositionX = 0x0480BD
 
constexpr int yaze::zelda3::bedSheetPositionY = 0x0480B8