#include <array>#include <functional>#include <vector>#include "app/editor/overworld/ui_constants.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/render/tilemap.h"#include "app/gui/canvas/canvas.h"#include "imgui/imgui.h"#include "rom/rom.h"#include "zelda3/overworld/overworld.h"
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Classes | |
| struct | yaze::editor::TilePaintingDependencies |
| Shared state for the tile painting system. More... | |
| struct | yaze::editor::TilePaintingCallbacks |
| Callbacks for undo integration and map refresh. More... | |
| class | yaze::editor::TilePaintingManager |
| Manages tile painting, fill, selection, and eyedropper operations. More... | |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |