#include "cli/handlers/game/dungeon_commands.h"
#include <algorithm>
#include <fstream>
#include <limits>
#include <memory>
#include <optional>
#include <sstream>
#include <vector>
#include "absl/strings/ascii.h"
#include "absl/strings/str_cat.h"
#include "absl/strings/str_format.h"
#include "absl/strings/str_split.h"
#include "cli/util/hex_util.h"
#include "core/dungeon_stream_layout_adapter.h"
#include "core/hack_manifest.h"
#include "rom/rom.h"
#include "rom/snes.h"
#include "rom/transaction.h"
#include "util/macro.h"
#include "zelda3/dungeon/custom_collision.h"
#include "zelda3/dungeon/dungeon_editor_system.h"
#include "zelda3/dungeon/dungeon_rom_addresses.h"
#include "zelda3/dungeon/dungeon_spawn_point.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_entrance.h"
#include "zelda3/dungeon/track_collision_generator.h"
#include "zelda3/resource_labels.h"
#include "zelda3/sprite/sprite.h"
Go to the source code of this file.
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| bool | yaze::cli::handlers::anonymous_namespace{dungeon_commands.cc}::IsStopTile (uint8_t v) |
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| bool | yaze::cli::handlers::anonymous_namespace{dungeon_commands.cc}::IsEncodedRoomStreamObject (const zelda3::RoomObject &object) |
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| absl::StatusOr< std::optional< RoomPropertyManifestContext > > | yaze::cli::handlers::anonymous_namespace{dungeon_commands.cc}::LoadRoomPropertyManifestContext (const resources::ArgumentParser &parser, bool require_object_allocator) |
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| absl::Status | yaze::cli::handlers::anonymous_namespace{dungeon_commands.cc}::ValidateManifestWriteRanges (const core::HackManifest &manifest, const std::vector< std::pair< uint32_t, uint32_t > > &ranges) |
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| absl::Status | yaze::cli::handlers::anonymous_namespace{dungeon_commands.cc}::ValidateObjectStreamHeaderManifestConflicts (const Rom &rom, int room_id, const RoomPropertyManifestContext &context) |
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| absl::StatusOr< std::vector< std::pair< uint32_t, uint32_t > > > | yaze::cli::handlers::anonymous_namespace{dungeon_commands.cc}::CollectRoomHeaderWriteRanges (const Rom &rom, int room_id) |
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| absl::Status | yaze::cli::handlers::anonymous_namespace{dungeon_commands.cc}::ValidateRoomHeaderManifestConflicts (const Rom &rom, int room_id, const core::HackManifest &manifest) |
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| void | yaze::cli::handlers::anonymous_namespace{dungeon_commands.cc}::MergeStopTiles (const zelda3::CustomCollisionMap &existing, zelda3::CustomCollisionMap &generated) |
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| absl::Status | yaze::cli::handlers::anonymous_namespace{dungeon_commands.cc}::SaveTrackCollisionRom (Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) |
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| absl::Status | yaze::cli::handlers::anonymous_namespace{dungeon_commands.cc}::MaybeLoadSpriteRegistry (const resources::ArgumentParser &parser) |
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| absl::Status | yaze::cli::handlers::WriteDungeonSpawnPointReport (Rom *rom, int spawn_id, resources::OutputFormatter &formatter, std::string_view object_title) |
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