1#ifndef YAZE_CLI_UTIL_SPRITE_LABEL_FIELDS_H_
2#define YAZE_CLI_UTIL_SPRITE_LABEL_FIELDS_H_
18 formatter.
AddField(
"name", label.name);
19 formatter.
AddField(
"name_source", label.from_project ?
"project" :
"vanilla");
20 if (label.from_project) {
21 formatter.
AddField(
"vanilla_name", label.default_name);
void AddSpriteNameFields(resources::OutputFormatter &formatter, int sprite_id)
ResolvedLabel ResolveSpriteLabel(int id)
Convenience function to resolve a sprite label with its default name.