yaze 0.3.2
Link to the Past ROM Editor
 
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tile_object_handler.h
Go to the documentation of this file.
1#ifndef YAZE_APP_EDITOR_DUNGEON_INTERACTION_TILE_OBJECT_HANDLER_H
2#define YAZE_APP_EDITOR_DUNGEON_INTERACTION_TILE_OBJECT_HANDLER_H
3
4#include <vector>
10
11namespace yaze::editor {
12
20 public:
22 kNone = 0,
25 };
26
29
30 // ========================================================================
31 // BaseEntityHandler interface
32 // ========================================================================
33
34 void BeginPlacement() override;
35 void CancelPlacement() override;
36 bool IsPlacementActive() const override { return object_placement_mode_; }
37
38 bool HandleClick(int canvas_x, int canvas_y) override;
39 void HandleDrag(ImVec2 current_pos, ImVec2 delta) override;
40 void HandleRelease() override;
41 bool HandleMouseWheel(float delta) override;
42
43 void DrawGhostPreview() override;
44 void DrawSelectionHighlight() override;
45
46 void InitDrag(const ImVec2& start_pos);
47
48 // ========================================================================
49 // Marquee (Rectangle) Selection
50 // ========================================================================
51
52 // Begin a rectangle selection drag on empty space (canvas-local coords).
53 void BeginMarqueeSelection(const ImVec2& start_pos);
54
55 // Update/draw active marquee selection and finalize on mouse release.
56 void HandleMarqueeSelection(const ImVec2& mouse_pos, bool mouse_left_down,
57 bool mouse_left_released, bool shift_down,
58 bool toggle_down, bool alt_down,
59 bool draw_box = true);
60
61 std::optional<size_t> GetEntityAtPosition(int canvas_x, int canvas_y) const override;
62
66 void MoveObjects(int room_id, const std::vector<size_t>& indices, int delta_x,
67 int delta_y, bool notify_mutation = true);
68
73 std::vector<size_t> DuplicateObjects(int room_id,
74 const std::vector<size_t>& indices,
75 int delta_x, int delta_y,
76 bool notify_mutation = true);
77
81 void DeleteObjects(int room_id, std::vector<size_t> indices);
82
86 void DeleteAllObjects(int room_id);
87
91 void SendToFront(int room_id, const std::vector<size_t>& indices);
92 void SendToBack(int room_id, const std::vector<size_t>& indices);
93 void MoveForward(int room_id, const std::vector<size_t>& indices);
94 void MoveBackward(int room_id, const std::vector<size_t>& indices);
95
99 void ResizeObjects(int room_id, const std::vector<size_t>& indices, int delta);
100
104 bool PlaceObjectAt(int room_id, const zelda3::RoomObject& object, int x, int y);
105
116
117 void UpdateObjectsId(int room_id, const std::vector<size_t>& indices, int16_t new_id);
118
119 void UpdateObjectsSize(int room_id, const std::vector<size_t>& indices, uint8_t new_size);
120
121 void UpdateObjectsLayer(int room_id, const std::vector<size_t>& indices, int new_layer);
122
126 void SetPreviewObject(const zelda3::RoomObject& object);
127
128 // ========================================================================
129 // Clipboard Operations
130 // ========================================================================
131
135 void CopyObjectsToClipboard(int room_id, const std::vector<size_t>& indices);
136
141 std::vector<size_t> PasteFromClipboard(int room_id, int offset_x, int offset_y);
142
147 std::vector<size_t> PasteFromClipboardAt(int room_id, int target_x, int target_y);
148
152 bool HasClipboardData() const { return !clipboard_.empty(); }
153
157 void ClearClipboard() { clipboard_.clear(); }
158
159 private:
160 // Placement state
164 std::unique_ptr<gfx::BackgroundBuffer> ghost_preview_buffer_;
165
166 // Clipboard
167 std::vector<zelda3::RoomObject> clipboard_;
168
170 std::pair<int, int> CalculateObjectBounds(const zelda3::RoomObject& object);
171
172 // Drag state
173 bool is_dragging_ = false;
174 ImVec2 drag_start_{0, 0};
175 ImVec2 drag_current_{0, 0};
180
181 ImVec2 ApplyDragModifiers(const ImVec2& delta) const;
182
183 zelda3::Room* GetRoom(int room_id);
184 void NotifyChange(zelda3::Room* room);
185};
186
187} // namespace yaze::editor
188
189#endif // YAZE_APP_EDITOR_DUNGEON_INTERACTION_TILE_OBJECT_HANDLER_H
Abstract base class for entity interaction handlers.
void SetContext(InteractionContext *ctx)
Set the interaction context.
Handles functional mutations and queries for tile objects.
void DrawGhostPreview() override
Draw ghost preview during placement.
std::vector< zelda3::RoomObject > clipboard_
bool was_placement_blocked() const
True if the most recent PlaceObjectAt was blocked.
void HandleMarqueeSelection(const ImVec2 &mouse_pos, bool mouse_left_down, bool mouse_left_released, bool shift_down, bool toggle_down, bool alt_down, bool draw_box=true)
void BeginPlacement() override
Begin placement mode.
bool HandleMouseWheel(float delta) override
std::unique_ptr< gfx::BackgroundBuffer > ghost_preview_buffer_
void ClearClipboard()
Clear the clipboard.
bool HasClipboardData() const
Check if clipboard has data.
void UpdateObjectsSize(int room_id, const std::vector< size_t > &indices, uint8_t new_size)
void SendToFront(int room_id, const std::vector< size_t > &indices)
Reorder objects.
std::vector< size_t > DuplicateObjects(int room_id, const std::vector< size_t > &indices, int delta_x, int delta_y, bool notify_mutation=true)
Clone a set of objects and move them by a tile delta.
void DeleteAllObjects(int room_id)
Delete all objects in a room.
void MoveBackward(int room_id, const std::vector< size_t > &indices)
ImVec2 ApplyDragModifiers(const ImVec2 &delta) const
void HandleRelease() override
Handle mouse release.
void CopyObjectsToClipboard(int room_id, const std::vector< size_t > &indices)
Copy objects to internal clipboard.
void HandleDrag(ImVec2 current_pos, ImVec2 delta) override
Handle mouse drag.
void UpdateObjectsLayer(int room_id, const std::vector< size_t > &indices, int new_layer)
std::vector< size_t > PasteFromClipboardAt(int room_id, int target_x, int target_y)
Paste objects from clipboard at target location. Use first clipboard item as origin.
void DrawSelectionHighlight() override
Draw selection highlight for selected entities.
bool IsPlacementActive() const override
Check if placement mode is active.
bool PlaceObjectAt(int room_id, const zelda3::RoomObject &object, int x, int y)
Place a new object. Returns false if blocked by ROM limits.
void SendToBack(int room_id, const std::vector< size_t > &indices)
std::vector< size_t > PasteFromClipboard(int room_id, int offset_x, int offset_y)
Paste objects from clipboard with offset.
bool HandleClick(int canvas_x, int canvas_y) override
Handle mouse click at canvas position.
void SetPreviewObject(const zelda3::RoomObject &object)
Set object for placement.
PlacementBlockReason placement_block_reason() const
void BeginMarqueeSelection(const ImVec2 &start_pos)
void MoveForward(int room_id, const std::vector< size_t > &indices)
void MoveObjects(int room_id, const std::vector< size_t > &indices, int delta_x, int delta_y, bool notify_mutation=true)
Move a set of objects by a tile delta.
void CancelPlacement() override
Cancel current placement.
PlacementBlockReason placement_block_reason_
void DeleteObjects(int room_id, std::vector< size_t > indices)
Delete objects by indices.
TileObjectHandler(InteractionContext *ctx)
void UpdateObjectsId(int room_id, const std::vector< size_t > &indices, int16_t new_id)
zelda3::Room * GetRoom(int room_id)
std::pair< int, int > CalculateObjectBounds(const zelda3::RoomObject &object)
void NotifyChange(zelda3::Room *room)
void ResizeObjects(int room_id, const std::vector< size_t > &indices, int delta)
Resize objects by a delta.
std::optional< size_t > GetEntityAtPosition(int canvas_x, int canvas_y) const override
Get entity at canvas position.
void InitDrag(const ImVec2 &start_pos)
Editors are the view controllers for the application.
Shared context for all interaction handlers.