#include <array>#include <cstdint>#include <functional>#include "app/editor/dungeon/dungeon_coordinates.h"#include "app/gfx/types/snes_palette.h"#include "app/gui/canvas/canvas.h"#include "rom/rom.h"#include "zelda3/dungeon/room.h"
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Classes | |
| struct | yaze::editor::SelectedEntity |
| Represents a selected entity in the dungeon editor. More... | |
| struct | yaze::editor::InteractionContext |
| Shared context for all interaction handlers. More... | |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Enumerations | |
| enum class | yaze::editor::EntityType { yaze::editor::None , yaze::editor::Object , yaze::editor::Door , yaze::editor::Sprite , yaze::editor::Item } |
| Type of entity that can be selected in the dungeon editor. More... | |
| enum class | yaze::editor::MutationDomain : uint8_t { yaze::editor::kUnknown = 0 , yaze::editor::kTileObjects , yaze::editor::kDoors , yaze::editor::kSprites , yaze::editor::kItems , yaze::editor::kCustomCollision , yaze::editor::kWaterFill } |
| Domain/type of mutation for undo + invalidation routing. More... | |