yaze 0.3.2
Link to the Past ROM Editor
 
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interaction_context.h File Reference
#include <array>
#include <cstdint>
#include <functional>
#include "app/editor/dungeon/dungeon_coordinates.h"
#include "app/gfx/types/snes_palette.h"
#include "app/gui/canvas/canvas.h"
#include "rom/rom.h"
#include "zelda3/dungeon/room.h"
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Classes

struct  yaze::editor::SelectedEntity
 Represents a selected entity in the dungeon editor. More...
 
struct  yaze::editor::InteractionContext
 Shared context for all interaction handlers. More...
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Enumerations

enum class  yaze::editor::EntityType {
  yaze::editor::None , yaze::editor::Object , yaze::editor::Door , yaze::editor::Sprite ,
  yaze::editor::Item
}
 Type of entity that can be selected in the dungeon editor. More...
 
enum class  yaze::editor::MutationDomain : uint8_t {
  yaze::editor::kUnknown = 0 , yaze::editor::kTileObjects , yaze::editor::kDoors , yaze::editor::kSprites ,
  yaze::editor::kItems , yaze::editor::kCustomCollision , yaze::editor::kWaterFill
}
 Domain/type of mutation for undo + invalidation routing. More...