#include "app/editor/core/content_registry.h"#include <algorithm>#include <memory>#include <mutex>#include <string>#include <vector>#include "app/editor/core/editor_context.h"#include "app/editor/core/event_bus.h"#include "app/editor/system/editor_panel.h"#include "app/editor/editor.h"#include "core/project.h"#include "rom/rom.h"#include "zelda3/game_data.h"Go to the source code of this file.
Classes | |
| struct | yaze::editor::anonymous_namespace{content_registry.cc}::RegistryState |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{content_registry.cc} |
| namespace | yaze::editor::ContentRegistry |
| Central registry for editor content and services. | |
| namespace | yaze::editor::ContentRegistry::Context |
| Global context for accessing shared resources. | |
| namespace | yaze::editor::ContentRegistry::Panels |
| Registry for editor panels. | |
| namespace | yaze::editor::ContentRegistry::Editors |
| Registry for Editors (full workspace tabs). | |
| namespace | yaze::editor::ContentRegistry::Shortcuts |
| Registry for Keyboard Shortcuts. Allows components to declare their shortcuts statically. | |
| namespace | yaze::editor::ContentRegistry::Settings |
| Registry for User Settings. Allows components to declare their settings statically. | |