#include "yaze.h"
#include <iostream>
#include <sstream>
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "dungeon.h"
#include "yaze_config.h"
Go to the source code of this file.
Functions | |
void | yaze_check_version (const char *version) |
yaze_status | yaze_init (yaze_editor_context *yaze_ctx) |
yaze_status | yaze_shutdown (yaze_editor_context *yaze_ctx) |
yaze_project | yaze_load_project (const char *filename) |
zelda3_rom * | yaze_load_rom (const char *filename) |
void | yaze_unload_rom (zelda3_rom *rom) |
void | yaze_save_rom (zelda3_rom *rom, const char *filename) |
yaze_bitmap | yaze_load_bitmap (const char *filename) |
snes_color | yaze_get_color_from_paletteset (const zelda3_rom *rom, int palette_set, int palette, int color) |
zelda3_overworld * | yaze_load_overworld (const zelda3_rom *rom) |
zelda3_dungeon_room * | yaze_load_all_rooms (const zelda3_rom *rom) |
void yaze_check_version | ( | const char * | version | ) |
Definition at line 11 of file yaze.cc.
Referenced by BOOST_PYTHON_MODULE().
yaze_status yaze_init | ( | yaze_editor_context * | yaze_ctx | ) |
Definition at line 25 of file yaze.cc.
References yaze_editor_context::error_message, yaze_editor_context::project, yaze_editor_context::rom, yaze_project::rom_filename, and yaze_load_rom().
yaze_status yaze_shutdown | ( | yaze_editor_context * | yaze_ctx | ) |
Definition at line 40 of file yaze.cc.
References yaze_editor_context::rom, and yaze_unload_rom().
yaze_project yaze_load_project | ( | const char * | filename | ) |
Definition at line 47 of file yaze.cc.
References yaze_project::filepath.
zelda3_rom * yaze_load_rom | ( | const char * | filename | ) |
Definition at line 53 of file yaze.cc.
References yaze::Rom::data(), zelda3_rom::data, zelda3_rom::filename, zelda3_rom::impl, yaze::Rom::LoadFromFile(), yaze::Rom::size(), and zelda3_rom::size.
Referenced by BOOST_PYTHON_MODULE(), and yaze_init().
void yaze_unload_rom | ( | zelda3_rom * | rom | ) |
Definition at line 69 of file yaze.cc.
References zelda3_rom::impl.
Referenced by BOOST_PYTHON_MODULE(), and yaze_shutdown().
void yaze_save_rom | ( | zelda3_rom * | rom, |
const char * | filename ) |
Definition at line 79 of file yaze.cc.
References zelda3_rom::impl, and yaze::Rom::SaveToFile().
yaze_bitmap yaze_load_bitmap | ( | const char * | filename | ) |
Definition at line 86 of file yaze.cc.
References yaze_bitmap::bpp, yaze_bitmap::data, yaze_bitmap::height, and yaze_bitmap::width.
snes_color yaze_get_color_from_paletteset | ( | const zelda3_rom * | rom, |
int | palette_set, | ||
int | palette, | ||
int | color ) |
Definition at line 95 of file yaze.cc.
References snes_color::blue, snes_color::green, zelda3_rom::impl, yaze::gfx::kPaletteGroupAddressesKeys, yaze::Rom::palette_group(), and snes_color::red.
Referenced by BOOST_PYTHON_MODULE().
zelda3_overworld * yaze_load_overworld | ( | const zelda3_rom * | rom | ) |
Definition at line 121 of file yaze.cc.
References zelda3_overworld_map::id, zelda3_overworld::impl, zelda3_rom::impl, and zelda3_overworld::maps.
zelda3_dungeon_room * yaze_load_all_rooms | ( | const zelda3_rom * | rom | ) |
Definition at line 143 of file yaze.cc.
References zelda3_rom::impl.