yaze
0.2.0
Link to the Past ROM Editor
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gfx_context.cc
Go to the documentation of this file.
1
#include "
app/editor/utils/gfx_context.h
"
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#include "imgui/imgui.h"
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#include <cmath>
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#include "
app/editor/graphics/palette_editor.h
"
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#include "
app/editor/utils/editor.h
"
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#include "
app/gfx/bitmap.h
"
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#include "
app/gfx/snes_palette.h
"
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#include "
app/gfx/snes_tile.h
"
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#include "
app/gui/canvas.h
"
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#include "
app/gui/icons.h
"
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#include "
app/rom.h
"
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namespace
yaze
{
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namespace
app {
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namespace
editor {
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namespace
context {
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std::unordered_map<uint8_t, gfx::Paletteset>
GfxContext::palettesets_
;
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}
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}
// namespace editor
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}
// namespace app
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}
// namespace yaze
bitmap.h
canvas.h
yaze::app::editor::context::GfxContext::palettesets_
static std::unordered_map< uint8_t, gfx::Paletteset > palettesets_
Definition
gfx_context.h:28
editor.h
gfx_context.h
icons.h
yaze
Definition
common.cc:21
palette_editor.h
rom.h
snes_palette.h
snes_tile.h
src
app
editor
utils
gfx_context.cc
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