yaze 0.3.2
Link to the Past ROM Editor
 
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sprite_graphics_source.h File Reference
#include <filesystem>
#include <fstream>
#include <span>
#include <vector>
#include "absl/status/statusor.h"
#include "app/gfx/types/snes_tile.h"
#include "core/sprite_asset.h"
#include "rom/rom.h"
#include "zelda3/game_data.h"
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Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::sprite_graphics_source
 

Functions

absl::StatusOr< std::vector< uint8_t > > yaze::editor::sprite_graphics_source::Decode (std::span< const uint8_t > bytes, int bpp)
 
absl::StatusOr< std::vector< uint8_t > > yaze::editor::sprite_graphics_source::Resolve (const project::SpriteGraphicsSource &source, uint16_t sheet, const zelda3::GameData *data, const Rom *rom, const std::filesystem::path &project_directory)