#include <filesystem>#include <fstream>#include <span>#include <vector>#include "absl/status/statusor.h"#include "app/gfx/types/snes_tile.h"#include "core/sprite_asset.h"#include "rom/rom.h"#include "zelda3/game_data.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::sprite_graphics_source |
Functions | |
| absl::StatusOr< std::vector< uint8_t > > | yaze::editor::sprite_graphics_source::Decode (std::span< const uint8_t > bytes, int bpp) |
| absl::StatusOr< std::vector< uint8_t > > | yaze::editor::sprite_graphics_source::Resolve (const project::SpriteGraphicsSource &source, uint16_t sheet, const zelda3::GameData *data, const Rom *rom, const std::filesystem::path &project_directory) |