yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::editor::sprite_graphics_source Namespace Reference

Functions

absl::StatusOr< std::vector< uint8_t > > Decode (std::span< const uint8_t > bytes, int bpp)
 
absl::StatusOr< std::vector< uint8_t > > Resolve (const project::SpriteGraphicsSource &source, uint16_t sheet, const zelda3::GameData *data, const Rom *rom, const std::filesystem::path &project_directory)
 

Function Documentation

◆ Decode()

absl::StatusOr< std::vector< uint8_t > > yaze::editor::sprite_graphics_source::Decode ( std::span< const uint8_t > bytes,
int bpp )
inline

Definition at line 19 of file sprite_graphics_source.h.

References yaze::gfx::UnpackBppTile().

Referenced by Resolve().

Here is the call graph for this function:

◆ Resolve()