#include "tile_object_handler.h"#include <algorithm>#include <cmath>#include <unordered_set>#include "absl/strings/str_format.h"#include "imgui/imgui.h"#include "app/editor/agent/agent_ui_theme.h"#include "app/editor/dungeon/dungeon_coordinates.h"#include "app/gfx/resource/arena.h"#include "util/log.h"#include "zelda3/dungeon/dimension_service.h"#include "zelda3/dungeon/dungeon_limits.h"#include "zelda3/dungeon/object_layer_semantics.h"#include "zelda3/dungeon/object_drawer.h"#include "app/editor/dungeon/object_selection.h"#include "app/editor/dungeon/dungeon_snapping.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{tile_object_handler.cc} |
Variables | |
| constexpr size_t | yaze::editor::anonymous_namespace{tile_object_handler.cc}::kMaxLayerBatchMutation = 128 |