yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
dungeon_canvas_overlays.cc File Reference
#include <algorithm>
#include <array>
#include <cstdint>
#include <span>
#include <string>
#include <string_view>
#include <vector>
#include "util/i18n/tr.h"
#include "absl/strings/str_format.h"
#include "app/editor/dungeon/dungeon_canvas_transform.h"
#include "app/editor/dungeon/dungeon_coordinates.h"
#include "app/gfx/resource/arena.h"
#include "app/gfx/resource/bitmap_texture_queue.h"
#include "app/gui/core/agent_theme.h"
#include "app/gui/core/layout_helpers.h"
#include "dungeon_canvas_viewer.h"
#include "imgui/imgui.h"
#include "zelda3/dungeon/custom_collision.h"
#include "zelda3/dungeon/dimension_service.h"
#include "zelda3/dungeon/object_layer_semantics.h"
#include "zelda3/dungeon/palette_debug.h"
#include "zelda3/resource_labels.h"
#include "zelda3/sprite/sprite.h"
#include "zelda3/sprite/sprite_oam_tables.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{dungeon_canvas_overlays.cc}
 

Functions

bool yaze::editor::anonymous_namespace{dungeon_canvas_overlays.cc}::DrawSpritePreviewPixels (const gui::CanvasRuntime &rt, const std::vector< uint8_t > &preview, const SDL_Rect &bounds, int room_x, int room_y, const std::array< SDL_Color, 256 > &color_table)
 
const char * yaze::editor::anonymous_namespace{dungeon_canvas_overlays.cc}::GetStoredPlacementLabel (const zelda3::RoomObject &object)