1#ifndef YAZE_APP_EDITOR_DUNGEON_INSPECTORS_DUNGEON_ENTITY_INSPECTOR_H_
2#define YAZE_APP_EDITOR_DUNGEON_INSPECTORS_DUNGEON_ENTITY_INSPECTOR_H_
10class DungeonCanvasViewer;
23 const std::function<
void(
int,
size_t)>& jump_to_reciprocal = {});
Editors are the view controllers for the application.
const char * GetDungeonPotItemName(uint8_t item_id)
void DrawDungeonEntityInspector(DungeonCanvasViewer &viewer, const std::function< void(int, size_t)> &jump_to_reciprocal)
constexpr size_t kDungeonPotItemCount
void DrawDungeonPotItemSaveNotice()