1#ifndef YAZE_APP_GFX_RESOURCE_BITMAP_TEXTURE_QUEUE_H_
2#define YAZE_APP_GFX_RESOURCE_BITMAP_TEXTURE_QUEUE_H_
11 if (composite.
surface() ==
nullptr) {
18 if (composite.
texture() ==
nullptr) {
Resource management arena for efficient graphics memory handling.
void QueueTextureCommand(TextureCommandType type, Bitmap *bitmap)
bool HasPendingTextureCommand(TextureCommandType type, const Bitmap *bitmap) const
Represents a bitmap image optimized for SNES ROM hacking.
TextureHandle texture() const
BitmapMetadata & metadata()
void set_modified(bool modified)
void set_active(bool active)
SDL_Surface * surface() const
Contains classes for handling graphical data.
void EnsureCompositeBitmapTextureQueued(Bitmap &composite)