#include <cstdint>#include <string>#include <vector>#include "absl/status/statusor.h"#include "app/emu/memory/memory.h"
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Classes | |
| struct | yaze::emu::debug::SpriteState |
| Semantic representation of a sprite entity. More... | |
| struct | yaze::emu::debug::PlayerState |
| Semantic representation of the player state. More... | |
| struct | yaze::emu::debug::LocationContext |
| Semantic representation of the current location. More... | |
| struct | yaze::emu::debug::GameModeState |
| Semantic representation of the game mode. More... | |
| struct | yaze::emu::debug::FrameInfo |
| Frame timing information. More... | |
| struct | yaze::emu::debug::SemanticGameState |
| Complete semantic game state. More... | |
| class | yaze::emu::debug::SemanticIntrospectionEngine |
| Engine for extracting semantic game state from SNES memory. More... | |
Namespaces | |
| namespace | yaze |
| namespace | yaze::emu |
| SNES Emulation and debugging tools. | |
| namespace | yaze::emu::debug |
| namespace | yaze::emu::debug::alttp |