#include <functional>#include <memory>#include <string>#include <unordered_map>#include <unordered_set>#include <vector>#include "absl/status/status.h"#include "app/gfx/types/snes_color.h"#include "app/gfx/types/snes_palette.h"#include "imgui/imgui.h"#include "rom/rom.h"#include "zelda3/game_data.h"#include "app/editor/system/editor_panel.h"#include "app/gui/core/icons.h"
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Classes | |
| struct | yaze::editor::ColorChange |
| Represents a single color change for undo/redo. More... | |
| struct | yaze::editor::PaletteMetadata |
| Metadata for a single palette in a group. More... | |
| struct | yaze::editor::PaletteGroupMetadata |
| Metadata for an entire palette group. More... | |
| class | yaze::editor::PaletteGroupPanel |
| Base class for palette group editing cards. More... | |
| class | yaze::editor::OverworldMainPalettePanel |
| Overworld Main palette group panel. More... | |
| class | yaze::editor::OverworldAnimatedPalettePanel |
| Overworld Animated palette group panel. More... | |
| class | yaze::editor::DungeonMainPalettePanel |
| Dungeon Main palette group panel. More... | |
| class | yaze::editor::SpritePalettePanel |
| Global Sprite palette group panel. More... | |
| class | yaze::editor::SpritesAux1PalettePanel |
| Sprites Aux1 palette group panel. More... | |
| class | yaze::editor::SpritesAux2PalettePanel |
| Sprites Aux2 palette group panel. More... | |
| class | yaze::editor::SpritesAux3PalettePanel |
| Sprites Aux3 palette group panel. More... | |
| class | yaze::editor::EquipmentPalettePanel |
| Equipment/Armor palette group panel. More... | |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |