yaze 0.3.2
Link to the Past ROM Editor
 
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palette_group_panel.h File Reference
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "absl/status/status.h"
#include "app/gfx/types/snes_color.h"
#include "app/gfx/types/snes_palette.h"
#include "imgui/imgui.h"
#include "rom/rom.h"
#include "zelda3/game_data.h"
#include "app/editor/system/editor_panel.h"
#include "app/gui/core/icons.h"
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Go to the source code of this file.

Classes

struct  yaze::editor::ColorChange
 Represents a single color change for undo/redo. More...
 
struct  yaze::editor::PaletteMetadata
 Metadata for a single palette in a group. More...
 
struct  yaze::editor::PaletteGroupMetadata
 Metadata for an entire palette group. More...
 
class  yaze::editor::PaletteGroupPanel
 Base class for palette group editing cards. More...
 
class  yaze::editor::OverworldMainPalettePanel
 Overworld Main palette group panel. More...
 
class  yaze::editor::OverworldAnimatedPalettePanel
 Overworld Animated palette group panel. More...
 
class  yaze::editor::DungeonMainPalettePanel
 Dungeon Main palette group panel. More...
 
class  yaze::editor::SpritePalettePanel
 Global Sprite palette group panel. More...
 
class  yaze::editor::SpritesAux1PalettePanel
 Sprites Aux1 palette group panel. More...
 
class  yaze::editor::SpritesAux2PalettePanel
 Sprites Aux2 palette group panel. More...
 
class  yaze::editor::SpritesAux3PalettePanel
 Sprites Aux3 palette group panel. More...
 
class  yaze::editor::EquipmentPalettePanel
 Equipment/Armor palette group panel. More...
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.