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| absl::Status | yaze::editor::anonymous_namespace{dungeon_editor_v2_persistence.cc}::SaveWaterFillZones (Rom *rom, DungeonRoomStore &rooms) |
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| std::vector< std::pair< uint32_t, uint32_t > > | yaze::editor::anonymous_namespace{dungeon_editor_v2_persistence.cc}::CollectDirtyPotItemWriteRanges (const project::YazeProject *project, const Rom *rom, const DungeonRoomStore &rooms) |
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| absl::StatusOr< std::vector< std::pair< uint32_t, uint32_t > > > | yaze::editor::anonymous_namespace{dungeon_editor_v2_persistence.cc}::CollectDirtyChestWriteRanges (const Rom *rom, const DungeonRoomStore &rooms) |
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| std::vector< std::pair< uint32_t, uint32_t > > | yaze::editor::anonymous_namespace{dungeon_editor_v2_persistence.cc}::CollectDirtyWaterFillWriteRanges (const Rom *rom, const DungeonRoomStore &rooms) |
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| std::vector< std::pair< uint32_t, uint32_t > > | yaze::editor::anonymous_namespace{dungeon_editor_v2_persistence.cc}::CollectDirtyCustomCollisionWriteRanges (const Rom *rom, const DungeonRoomStore &rooms) |
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| absl::Status | yaze::editor::anonymous_namespace{dungeon_editor_v2_persistence.cc}::SaveAllPotItemsForProject (const project::YazeProject *project, Rom *rom, DungeonRoomStore &rooms) |
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| absl::Status | yaze::editor::anonymous_namespace{dungeon_editor_v2_persistence.cc}::ValidatePotItemManifestConflicts (const project::YazeProject *project, Rom *rom, const DungeonRoomStore &rooms, absl::string_view save_scope, ToastManager *toast_manager) |
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| absl::Status | yaze::editor::anonymous_namespace{dungeon_editor_v2_persistence.cc}::ValidatePaletteManifestConflicts (const project::YazeProject *project, const gfx::PaletteManager &palette_manager, const zelda3::GameData *game_data, absl::string_view save_scope, ToastManager *toast_manager) |
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| absl::Status | yaze::editor::anonymous_namespace{dungeon_editor_v2_persistence.cc}::ValidateDungeonEntranceSavePreflight (const project::YazeProject *project, Rom *rom, const std::array< zelda3::RoomEntrance, zelda3::kNumDungeonEntranceSlots > &entrances, const std::array< zelda3::DungeonSpawnPoint, zelda3::kNumDungeonSpawnPoints > &spawn_points, absl::string_view save_scope, ToastManager *toast_manager) |
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| absl::Status | yaze::editor::anonymous_namespace{dungeon_editor_v2_persistence.cc}::ValidateChestManifestConflicts (const project::YazeProject *project, const zelda3::ChestSavePlan &plan, absl::string_view save_scope, ToastManager *toast_manager) |
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| absl::Status | yaze::editor::anonymous_namespace{dungeon_editor_v2_persistence.cc}::ValidateWaterFillManifestConflicts (const project::YazeProject *project, const Rom *rom, const DungeonRoomStore &rooms, absl::string_view save_scope, ToastManager *toast_manager) |
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| absl::Status | yaze::editor::anonymous_namespace{dungeon_editor_v2_persistence.cc}::ValidateCustomCollisionManifestConflicts (const project::YazeProject *project, const Rom *rom, const DungeonRoomStore &rooms, absl::string_view save_scope, ToastManager *toast_manager) |
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