yaze 0.3.2
Link to the Past ROM Editor
 
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music_player.h File Reference
#include <array>
#include <chrono>
#include <memory>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "app/editor/music/music_constants.h"
#include "app/emu/audio/audio_backend.h"
#include "app/emu/emulator.h"
#include "zelda3/music/music_bank.h"
#include "zelda3/music/song_data.h"

Go to the source code of this file.

Classes

struct  yaze::editor::music::PlaybackState
 Represents the current playback state of the music player. More...
 
struct  yaze::editor::music::ChannelState
 Represents the state of a single DSP channel for visualization. More...
 
struct  yaze::editor::music::DspDebugStatus
 DSP buffer diagnostic status for debug UI. More...
 
struct  yaze::editor::music::ApuDebugStatus
 APU timing diagnostic status for debug UI. More...
 
struct  yaze::editor::music::AudioQueueStatus
 Audio queue diagnostic status for debug UI. More...
 
class  yaze::editor::music::MusicPlayer
 Handles audio playback for the music editor using the SNES APU emulator. More...
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::music
 

Enumerations

enum class  yaze::editor::music::PlaybackMode { yaze::editor::music::Stopped , yaze::editor::music::Playing , yaze::editor::music::Paused , yaze::editor::music::Previewing }
 Playback mode for the music player. More...