#include <functional>#include <memory>#include <optional>#include <utility>#include <vector>#include "app/editor/dungeon/dungeon_coordinates.h"#include "app/editor/dungeon/interaction/interaction_context.h"#include "app/editor/dungeon/interaction/interaction_coordinator.h"#include "app/editor/dungeon/interaction/interaction_mode.h"#include "app/editor/dungeon/object_selection.h"#include "app/gfx/render/background_buffer.h"#include "app/gfx/types/snes_palette.h"#include "app/gui/canvas/canvas.h"#include "imgui/imgui.h"#include "zelda3/dungeon/dungeon_editor_system.h"#include "zelda3/dungeon/door_position.h"#include "zelda3/dungeon/door_types.h"#include "zelda3/dungeon/room.h"#include "zelda3/dungeon/room_object.h"#include "zelda3/dungeon/object_drawer.h"#include "zelda3/sprite/sprite.h"#include "rom/rom.h"
Go to the source code of this file.
Classes | |
| struct | yaze::editor::SelectedEntity |
| Represents a selected entity in the dungeon editor. More... | |
| class | yaze::editor::DungeonObjectInteraction |
| Handles object selection, placement, and interaction within the dungeon canvas. More... | |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Enumerations | |
| enum class | yaze::editor::EntityType { yaze::editor::None , yaze::editor::Object , yaze::editor::Door , yaze::editor::Sprite , yaze::editor::Item } |
| Type of entity that can be selected in the dungeon editor. More... | |