#include "object_editor_panel.h"#include <algorithm>#include <cstddef>#include <cstdint>#include <memory>#include <vector>#include "absl/strings/str_format.h"#include "editor/dungeon/dungeon_canvas_viewer.h"#include "gfx/types/snes_palette.h"#include "imgui/imgui.h"#include "app/editor/agent/agent_ui_theme.h"#include "app/gfx/backend/irenderer.h"#include "app/gfx/resource/arena.h"#include "app/gui/core/icons.h"#include "app/gui/core/ui_helpers.h"#include "rom/rom.h"#include "zelda3/dungeon/door_types.h"#include "zelda3/dungeon/dungeon_object_editor.h"#include "zelda3/dungeon/object_drawer.h"#include "zelda3/dungeon/object_parser.h"#include "zelda3/dungeon/room_object.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |