Complete dungeon room data. More...
#include <zelda.h>
Public Attributes | |
| uint16_t | id |
| background2 | bg2 |
| dungeon_sprite * | sprites |
| int | sprite_count |
| object_door * | doors |
| int | door_count |
| staircase * | staircases |
| int | staircase_count |
| chest * | chests |
| int | chest_count |
| destination | pits |
| destination | stairs [4] |
| uint8_t | floor_type |
| uint8_t | wall_type |
| uint8_t | palette_id |
| uint8_t | music_track |
| bool | is_dark |
| bool | has_water |
| bool | blocks_items |
Complete dungeon room data.
Contains all objects, sprites, and properties for a single dungeon room.
| background2 zelda3_dungeon_room::bg2 |
| dungeon_sprite* zelda3_dungeon_room::sprites |
| object_door* zelda3_dungeon_room::doors |
| staircase* zelda3_dungeon_room::staircases |
| int zelda3_dungeon_room::staircase_count |
| destination zelda3_dungeon_room::pits |
| destination zelda3_dungeon_room::stairs[4] |
| uint8_t zelda3_dungeon_room::music_track |
| bool zelda3_dungeon_room::is_dark |
| bool zelda3_dungeon_room::has_water |
| bool zelda3_dungeon_room::blocks_items |