Complete dungeon room data. More...
#include <zelda.h>
Public Attributes | |
uint16_t | id |
background2 | bg2 |
dungeon_sprite * | sprites |
int | sprite_count |
object_door * | doors |
int | door_count |
staircase * | staircases |
int | staircase_count |
chest * | chests |
int | chest_count |
destination | pits |
destination | stairs [4] |
uint8_t | floor_type |
uint8_t | wall_type |
uint8_t | palette_id |
uint8_t | music_track |
bool | is_dark |
bool | has_water |
bool | blocks_items |
Complete dungeon room data.
Contains all objects, sprites, and properties for a single dungeon room.
background2 zelda3_dungeon_room::bg2 |
dungeon_sprite* zelda3_dungeon_room::sprites |
object_door* zelda3_dungeon_room::doors |
staircase* zelda3_dungeon_room::staircases |
int zelda3_dungeon_room::staircase_count |
destination zelda3_dungeon_room::pits |
destination zelda3_dungeon_room::stairs[4] |
uint8_t zelda3_dungeon_room::music_track |
bool zelda3_dungeon_room::is_dark |
bool zelda3_dungeon_room::has_water |
bool zelda3_dungeon_room::blocks_items |