Dungeon door object.
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#include <zelda.h>
Dungeon door object.
Represents a door or passage between rooms.
Definition at line 397 of file zelda.h.
◆ id
Door ID for reference
Definition at line 398 of file zelda.h.
X position in room (0-63)
Definition at line 399 of file zelda.h.
Y position in room (0-63)
Definition at line 400 of file zelda.h.
◆ size
uint8_t object_door::size |
Door size (width/height)
Definition at line 401 of file zelda.h.
◆ type
uint8_t object_door::type |
Door type (normal, locked, etc.)
Definition at line 402 of file zelda.h.
◆ layer
uint8_t object_door::layer |
Layer (0=background, 1=foreground)
Definition at line 403 of file zelda.h.
◆ key_type
uint8_t object_door::key_type |
Required key type (0=none)
Definition at line 404 of file zelda.h.
◆ is_locked
bool object_door::is_locked |
True if door requires key
Definition at line 405 of file zelda.h.
The documentation for this struct was generated from the following file: