Staircase connection.
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#include <zelda.h>
Staircase connection.
Represents stairs or holes that connect different rooms or levels.
Definition at line 413 of file zelda.h.
◆ id
Staircase ID
Definition at line 414 of file zelda.h.
◆ room
Target room ID (for backward compatibility)
Definition at line 415 of file zelda.h.
◆ label
const char* staircase::label |
Description (for debugging)
Definition at line 416 of file zelda.h.
The documentation for this struct was generated from the following file: