Dungeon sprite definition. More...
#include <zelda.h>
Public Attributes | |
const char * | name |
uint8_t | id |
uint8_t | subtype |
uint8_t | x |
uint8_t | y |
uint8_t | layer |
uint16_t | properties |
Dungeon sprite definition.
Represents a sprite that can appear in dungeon rooms.
const char* dungeon_sprite::name |
uint8_t dungeon_sprite::layer |
uint16_t dungeon_sprite::properties |