yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
dungeon_sprite Struct Reference

Dungeon sprite definition. More...

#include <zelda.h>

Public Attributes

const char * name
 
uint8_t id
 
uint8_t subtype
 
uint8_t x
 
uint8_t y
 
uint8_t layer
 
uint16_t properties
 

Detailed Description

Dungeon sprite definition.

Represents a sprite that can appear in dungeon rooms.

Definition at line 352 of file zelda.h.

Member Data Documentation

◆ name

const char* dungeon_sprite::name

Sprite name (for debugging/display)

Definition at line 353 of file zelda.h.

◆ id

uint8_t dungeon_sprite::id

Sprite type ID

Definition at line 354 of file zelda.h.

◆ subtype

uint8_t dungeon_sprite::subtype

Sprite subtype/variant

Definition at line 355 of file zelda.h.

◆ x

uint8_t dungeon_sprite::x

X position in room

Definition at line 356 of file zelda.h.

◆ y

uint8_t dungeon_sprite::y

Y position in room

Definition at line 357 of file zelda.h.

◆ layer

uint8_t dungeon_sprite::layer

Layer (0=background, 1=foreground)

Definition at line 358 of file zelda.h.

◆ properties

uint16_t dungeon_sprite::properties

Additional sprite properties

Definition at line 359 of file zelda.h.


The documentation for this struct was generated from the following file: