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destination Struct Reference

Room transition destination. More...

#include <zelda.h>

Public Attributes

uint8_t index
 
uint8_t target
 
uint8_t target_layer
 

Detailed Description

Room transition destination.

Defines where the player goes when using stairs, holes, or other transitions.

Definition at line 447 of file zelda.h.

Member Data Documentation

◆ index

uint8_t destination::index

Entrance index

Definition at line 448 of file zelda.h.

◆ target

◆ target_layer


The documentation for this struct was generated from the following file: