Room transition destination. More...
#include <zelda.h>
Public Attributes | |
uint8_t | index |
uint8_t | target |
uint8_t | target_layer |
Room transition destination.
Defines where the player goes when using stairs, holes, or other transitions.
uint8_t destination::target |
Target room ID
Definition at line 449 of file zelda.h.
Referenced by yaze::zelda3::Room::LoadPits(), yaze::zelda3::Room::SetPitsTarget(), yaze::zelda3::Room::SetStair1Target(), yaze::zelda3::Room::SetStair2Target(), yaze::zelda3::Room::SetStair3Target(), and yaze::zelda3::Room::SetStair4Target().
uint8_t destination::target_layer |
Target layer
Definition at line 450 of file zelda.h.
Referenced by yaze::zelda3::Room::LoadPits(), yaze::zelda3::Room::SetPitsTargetLayer(), yaze::zelda3::Room::SetStair1TargetLayer(), yaze::zelda3::Room::SetStair2TargetLayer(), yaze::zelda3::Room::SetStair3TargetLayer(), and yaze::zelda3::Room::SetStair4TargetLayer().