Zelda 3 specific classes and functions. More...
Namespaces | |
namespace | anonymous_namespace{tracker.cc} |
namespace | dungeon |
namespace | music |
Contains classes and functions for handling music data in Zelda 3. | |
namespace | overworld |
Represents the Overworld data. | |
namespace | screen |
Classes | |
class | GameEntity |
Base class for all overworld and dungeon entities. More... | |
struct | OWMapTiles |
Overworld map tile32 data. More... | |
class | Sprite |
A class for managing sprites in the overworld and underworld. More... | |
class | SpriteAction |
class | SpriteBuilder |
class | SpriteInstruction |
Typedefs | |
using | OWBlockset = std::vector<std::vector<uint16_t>> |
Represents tile32 data for the overworld. | |
using | OWMapTiles = struct OWMapTiles |
Variables | |
constexpr const char * | kSpriteProperties [] |
Zelda 3 specific classes and functions.
using yaze::app::zelda3::OWBlockset = std::vector<std::vector<uint16_t>> |
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constexpr |
Definition at line 65 of file sprite_builder.h.
Referenced by yaze::app::zelda3::SpriteBuilder::BuildProperties().