#include <sprite_builder.h>
Definition at line 12 of file sprite_builder.h.
◆ PlayAnimation()
SpriteInstruction yaze::app::zelda3::SpriteInstruction::PlayAnimation |
( |
int | startFrame, |
|
|
int | endFrame, |
|
|
int | speed ) |
|
static |
◆ ApplySpeedTowardsPlayer()
SpriteInstruction yaze::app::zelda3::SpriteInstruction::ApplySpeedTowardsPlayer |
( |
int | speed | ) |
|
|
static |
◆ CheckDamageFromPlayer()
◆ MoveXyz()
◆ BounceFromTileCollision()
◆ SetTimer()
SpriteInstruction yaze::app::zelda3::SpriteInstruction::SetTimer |
( |
int | timerId, |
|
|
int | value ) |
|
static |
◆ BehaveAsBarrier()
◆ JumpToFunction()
SpriteInstruction yaze::app::zelda3::SpriteInstruction::JumpToFunction |
( |
const std::string & | functionName | ) |
|
|
static |
◆ Custom()
SpriteInstruction yaze::app::zelda3::SpriteInstruction::Custom |
( |
const std::string & | asmCode | ) |
|
|
static |
◆ GetConfiguration()
std::string yaze::app::zelda3::SpriteInstruction::GetConfiguration |
( |
| ) |
const |
|
inline |
◆ SetConfiguration()
void yaze::app::zelda3::SpriteInstruction::SetConfiguration |
( |
const std::string & | instruction | ) |
|
|
inline |
◆ instruction_
std::string yaze::app::zelda3::SpriteInstruction::instruction_ |
|
private |
The documentation for this class was generated from the following files: