1#ifndef YAZE_APP_ZELDA3_COMMON_H
2#define YAZE_APP_ZELDA3_COMMON_H
63static const std::string TileTypeNames[] = {
64 "$00 Nothing (standard floor)",
69 "$05 Nothing (unused?)",
70 "$06 Nothing (unused?)",
71 "$07 Nothing (unused?)",
74 "$0A Unknown? Possibly unused",
75 "$0B Collision (different in Overworld and unknown)",
84 "$14 Nothing (unused?)",
85 "$15 Nothing (unused?)",
86 "$16 Nothing (unused?)",
87 "$17 Nothing (unused?)",
92 "$1C Layer 2 overlay",
93 "$1D North single-layer auto stairs",
94 "$1E North layer-swap auto stairs",
95 "$1F North layer-swap auto stairs",
97 "$21 Nothing (unused?)",
100 "$24 Pressure switch",
101 "$25 Nothing (unused but referenced by somaria blocks)",
102 "$26 Collision (near stairs?)",
103 "$27 Brazier/Fence/Statue/Block/General hookable things",
112 "$30 Straight inter-room stairs south/up 0",
113 "$31 Straight inter-room stairs south/up 1",
114 "$32 Straight inter-room stairs south/up 2",
115 "$33 Straight inter-room stairs south/up 3",
116 "$34 Straight inter-room stairs north/down 0",
117 "$35 Straight inter-room stairs north/down 1",
118 "$36 Straight inter-room stairs north/down 2",
119 "$37 Straight inter-room stairs north/down 3",
120 "$38 Straight inter-room stairs north/down edge",
121 "$39 Straight inter-room stairs south/up edge",
122 "$3A Star tile (inactive on load)",
123 "$3B Star tile (active on load)",
124 "$3C Nothing (unused?)",
125 "$3D South single-layer auto stairs",
126 "$3E South layer-swap auto stairs",
127 "$3F South layer-swap auto stairs",
129 "$41 Nothing (unused?)",
130 "$42 Gravestone / Tower of hera ledge shadows??",
131 "$43 Skull Woods entrance/Hera columns???",
133 "$45 Nothing (unused?)",
135 "$47 Nothing (unused?)",
136 "$48 Diggable ground",
137 "$49 Nothing (unused?)",
138 "$4A Diggable ground",
140 "$4C Nothing (unused?) | Something unknown in overworld",
141 "$4D Nothing (unused?) | Something unknown in overworld",
142 "$4E Square corners in EP overworld",
143 "$4F Square corners in EP overworld",
148 "$54 Hint tile/Sign",
150 "$56 Big black rock",
161 "$61 Nothing (unused?)",
162 "$62 Bombable floor",
163 "$63 Minigame chest",
164 "$64 Nothing (unused?)",
165 "$65 Nothing (unused?)",
166 "$66 Crystal peg down",
167 "$67 Crystal peg up",
168 "$68 Upwards conveyor",
169 "$69 Downwards conveyor",
170 "$6A Leftwards conveyor",
171 "$6B Rightwards conveyor",
176 "$70 Pot/Hammer peg/Push block 00",
177 "$71 Pot/Hammer peg/Push block 01",
178 "$72 Pot/Hammer peg/Push block 02",
179 "$73 Pot/Hammer peg/Push block 03",
180 "$74 Pot/Hammer peg/Push block 04",
181 "$75 Pot/Hammer peg/Push block 05",
182 "$76 Pot/Hammer peg/Push block 06",
183 "$77 Pot/Hammer peg/Push block 07",
184 "$78 Pot/Hammer peg/Push block 08",
185 "$79 Pot/Hammer peg/Push block 09",
186 "$7A Pot/Hammer peg/Push block 0A",
187 "$7B Pot/Hammer peg/Push block 0B",
188 "$7C Pot/Hammer peg/Push block 0C",
189 "$7D Pot/Hammer peg/Push block 0D",
190 "$7E Pot/Hammer peg/Push block 0E",
191 "$7F Pot/Hammer peg/Push block 0F",
192 "$80 North/South door",
193 "$81 East/West door",
194 "$82 North/South shutter door",
195 "$83 East/West shutter door",
196 "$84 North/South layer 2 door",
197 "$85 East/West layer 2 door",
198 "$86 North/South layer 2 shutter door",
199 "$87 East/West layer 2 shutter door",
200 "$88 Some type of door (?)",
201 "$89 East/West transport door",
202 "$8A Some type of door (?)",
203 "$8B Some type of door (?)",
204 "$8C Some type of door (?)",
205 "$8D Some type of door (?)",
208 "$90 Layer toggle shutter door (?)",
209 "$91 Layer toggle shutter door (?)",
210 "$92 Layer toggle shutter door (?)",
211 "$93 Layer toggle shutter door (?)",
212 "$94 Layer toggle shutter door (?)",
213 "$95 Layer toggle shutter door (?)",
214 "$96 Layer toggle shutter door (?)",
215 "$97 Layer toggle shutter door (?)",
216 "$98 Layer+Dungeon toggle shutter door (?)",
217 "$99 Layer+Dungeon toggle shutter door (?)",
218 "$9A Layer+Dungeon toggle shutter door (?)",
219 "$9B Layer+Dungeon toggle shutter door (?)",
220 "$9C Layer+Dungeon toggle shutter door (?)",
221 "$9D Layer+Dungeon toggle shutter door (?)",
222 "$9E Layer+Dungeon toggle shutter door (?)",
223 "$9F Layer+Dungeon toggle shutter door (?)",
224 "$A0 North/South Dungeon swap door",
225 "$A1 Dungeon toggle door (?)",
226 "$A2 Dungeon toggle door (?)",
227 "$A3 Dungeon toggle door (?)",
228 "$A4 Dungeon toggle door (?)",
229 "$A5 Dungeon toggle door (?)",
230 "$A6 Nothing (unused?)",
231 "$A7 Nothing (unused?)",
232 "$A8 Layer+Dungeon toggle shutter door (?)",
233 "$A9 Layer+Dungeon toggle shutter door (?)",
234 "$AA Layer+Dungeon toggle shutter door (?)",
235 "$AB Layer+Dungeon toggle shutter door (?)",
236 "$AC Layer+Dungeon toggle shutter door (?)",
237 "$AD Layer+Dungeon toggle shutter door (?)",
238 "$AE Layer+Dungeon toggle shutter door (?)",
239 "$AF Layer+Dungeon toggle shutter door (?)",
246 "$B6 Somaria ⍰ 1 way",
252 "$BC Somaria ⍰ 2 way",
253 "$BD Somaria ┼ crossover",
255 "$BF Nothing (unused?)",
272 "$D0 Nothing (unused?)",
273 "$D1 Nothing (unused?)",
274 "$D2 Nothing (unused?)",
275 "$D3 Nothing (unused?)",
276 "$D4 Nothing (unused?)",
277 "$D5 Nothing (unused?)",
278 "$D6 Nothing (unused?)",
279 "$D7 Nothing (unused?)",
280 "$D8 Nothing (unused?)",
281 "$D9 Nothing (unused?)",
282 "$DA Nothing (unused?)",
283 "$DB Nothing (unused?)",
284 "$DC Nothing (unused?)",
285 "$DD Nothing (unused?)",
286 "$DE Nothing (unused?)",
287 "$DF Nothing (unused?)",
288 "$E0 Nothing (unused?)",
289 "$E1 Nothing (unused?)",
290 "$E2 Nothing (unused?)",
291 "$E3 Nothing (unused?)",
292 "$E4 Nothing (unused?)",
293 "$E5 Nothing (unused?)",
294 "$E6 Nothing (unused?)",
295 "$E7 Nothing (unused?)",
296 "$E8 Nothing (unused?)",
297 "$E9 Nothing (unused?)",
298 "$EA Nothing (unused?)",
299 "$EB Nothing (unused?)",
300 "$EC Nothing (unused?)",
301 "$ED Nothing (unused?)",
302 "$EE Nothing (unused?)",
303 "$EF Nothing (unused?)",
308 "$F4 Door X bottom? (unused?)",
309 "$F5 Door X bottom? (unused?)",
310 "$F6 Door X bottom? (unused?)",
311 "$F7 Door X bottom? (unused?)",
316 "$FC Door X top? (unused?)",
317 "$FD Door X top? (unused?)",
318 "$FE Door X top? (unused?)",
319 "$FF Door X top? (unused?)"};
Base class for all overworld and dungeon entities.
virtual void UpdateMapProperties(uint16_t map_id)=0
enum yaze::app::zelda3::GameEntity::EntityType entity_type_
std::vector< std::vector< uint16_t > > OWBlockset
Represents tile32 data for the overworld.
Overworld map tile32 data.