#include <vector>
#include <cstdint>
#include <string>
Go to the source code of this file.
Classes | |
struct | yaze::app::zelda3::OWMapTiles |
Overworld map tile32 data. More... | |
class | yaze::app::zelda3::GameEntity |
Base class for all overworld and dungeon entities. More... | |
Namespaces | |
namespace | yaze |
namespace | yaze::app |
Main namespace for the ImGui application. | |
namespace | yaze::app::zelda3 |
Zelda 3 specific classes and functions. | |
Typedefs | |
using | yaze::app::zelda3::OWBlockset = std::vector<std::vector<uint16_t>> |
Represents tile32 data for the overworld. | |
using | yaze::app::zelda3::OWMapTiles = struct OWMapTiles |