Here is a list of all variables with links to the classes they belong to:
- b -
- B : yaze::emu::Spc700::Flags, yaze::test::Spc700::Flags
- b : yaze::emu::Color
- b1 : yaze::zelda3::music::SpcCommand
- b2 : yaze::zelda3::music::SpcCommand
- b_addr : yaze::emu::DmaChannel
- b_button : yaze::emu::EmulatorKeybindings
- backdrop : yaze::emu::CGADSUB
- background : yaze::gfx::Paletteset
- background_bmps_ : yaze::zelda3::Room
- background_tileset_ : yaze::zelda3::Room
- background_type_ : yaze::editor::DungeonEditor
- backup_rom_ : yaze::editor::EditorManager
- bank : yaze::zelda3::music::SongRange, yaze::zelda3::music::SongSpcBlock
- base_selection : yaze::emu::OAMSize
- BG1_address : yaze::emu::CharacterLocation
- bg1_buffer_ : yaze::zelda3::Room
- BG1_clip_in_out : yaze::emu::WindowMaskSettings
- BG1_enable : yaze::emu::MainSubScreenDesignation, yaze::emu::WindowMaskSettings
- BG1_mask_logic : yaze::emu::MaskLogicSettings
- BG1_tile_size : yaze::emu::ScreenMode
- bg2 : zelda3_dungeon_room
- bg2_ : yaze::zelda3::OverworldItem, yaze::zelda3::Room
- BG2_address : yaze::emu::CharacterLocation
- bg2_buffer_ : yaze::zelda3::Room
- BG2_clip_in_out : yaze::emu::WindowMaskSettings
- BG2_enable : yaze::emu::MainSubScreenDesignation, yaze::emu::WindowMaskSettings
- BG2_mask_logic : yaze::emu::MaskLogicSettings
- BG2_tile_size : yaze::emu::ScreenMode
- BG3_address : yaze::emu::CharacterLocation
- BG3_clip_in_out : yaze::emu::WindowMaskSettings
- BG3_enable : yaze::emu::MainSubScreenDesignation, yaze::emu::WindowMaskSettings
- BG3_mask_logic : yaze::emu::MaskLogicSettings
- bg3_priority : yaze::emu::BGMODE
- BG3_tile_size : yaze::emu::ScreenMode
- bg3priority : yaze::emu::Ppu
- BG4_address : yaze::emu::CharacterLocation
- BG4_clip_in_out : yaze::emu::WindowMaskSettings
- BG4_enable : yaze::emu::MainSubScreenDesignation, yaze::emu::WindowMaskSettings
- BG4_mask_logic : yaze::emu::MaskLogicSettings
- BG4_tile_size : yaze::emu::ScreenMode
- bg_enable : yaze::emu::Mosaic
- bg_layer_ : yaze::emu::Ppu
- bg_layers_ : yaze::emu::Ppu
- bg_mode : yaze::emu::BGMODE
- bg_mode_ : yaze::emu::Ppu
- bg_obj_flag : yaze::gfx::scad_format::CgxHeader
- bghofs_ : yaze::emu::Ppu
- bgMode : yaze::test::MockPpu
- bgnba_ : yaze::emu::Ppu
- bgsc_ : yaze::emu::Ppu
- bgvofs_ : yaze::emu::Ppu
- big_chest : chest
- bigTiles : yaze::emu::BgLayer
- bin_bitmap_ : yaze::editor::GraphicsEditor
- bin_size_ : yaze::editor::GraphicsEditor
- binary_gfx_loaded_ : yaze::editor::ScreenEditor
- bit_mode : yaze::gfx::scad_format::CgxHeader
- bitmap_ : yaze::gfx::Tilesheet, yaze::zelda3::DungeonObjectRenderer, yaze::zelda3::Inventory
- bitmap_data_ : yaze::zelda3::OverworldMap
- blockOffset : yaze::emu::DspChannel
- blocks_ : yaze::zelda3::Room
- blockset : yaze::zelda3::Room
- blockset_ : yaze::zelda3::RoomEntrance
- blockset_canvas_ : yaze::editor::GfxGroupEditor, yaze::editor::OverworldEditor, yaze::editor::Tile16Editor
- blockset_usage_ : yaze::editor::DungeonEditor
- blue : snes_color, yaze::gui::Color
- bookmarks : yaze::emu::Emulator
- boss_room : yaze::editor::ScreenEditor, yaze::zelda3::DungeonMap
- bossRoom : yaze::zelda3::TitleScreen
- bounding_box_ : yaze::zelda3::Sprite
- bpp : yaze_bitmap
- bpp_ : yaze::gfx::GraphicsBuffer
- breakpoints_ : yaze::emu::Cpu, yaze::test::Cpu
- brightness : yaze::emu::INIDISP, yaze::emu::Ppu, yaze::emu::ScreenDisplay
- brrHeader : yaze::emu::DspChannel
- bstep : yaze::emu::Spc700, yaze::test::Spc700
- buf : yaze::zelda3::music::SongSpcBlock, yaze::zelda3::music::ZeldaWave
- buffer : yaze::editor::MessageEditor::TextBox
- bufferOffset : yaze::emu::DspChannel
- built_ : yaze::zelda3::OverworldMap
- button : yaze::gui::Theme
- button_active : yaze::gui::Theme
- button_hovered : yaze::gui::Theme
- bytesToTransfer : yaze::emu::DmaRegisters