yaze 0.2.2
Link to the Past ROM Editor
 
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dungeon_map.cc File Reference
#include "dungeon_map.h"
#include <fstream>
#include <vector>
#include "app/core/platform/file_dialog.h"
#include "app/core/platform/renderer.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 

Functions

absl::Status yaze::zelda3::LoadDungeonMapGfxFromBinary (Rom &rom, std::array< gfx::Bitmap, 4 > &sheets, gfx::Tilesheet &tile16_sheet, std::vector< uint8_t > &gfx_bin_data)