#include "dungeon_map.h"
#include <fstream>
#include <vector>
#include "app/core/platform/file_dialog.h"
#include "app/core/platform/renderer.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
Go to the source code of this file.
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::zelda3 |
Zelda 3 specific classes and functions. | |
Functions | |
absl::Status | yaze::zelda3::LoadDungeonMapGfxFromBinary (Rom &rom, std::array< gfx::Bitmap, 4 > &sheets, gfx::Tilesheet &tile16_sheet, std::vector< uint8_t > &gfx_bin_data) |