yaze 0.3.2
Link to the Past ROM Editor
 
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app → platform Relation

File in src/appIncludes file in src/app/platform
editor / agent / agent_editor.ccasset_loader.h
controller.cciwindow.h
controller.ccsdl_compat.h
controller.cctiming.h
controller.hiwindow.h
controller.hsdl_compat.h
emu / audio / apu.ccsdl_compat.h
emu / audio / audio_backend.ccsdl_compat.h
emu / audio / audio_backend.hsdl_compat.h
gfx / backend / irenderer.hsdl_compat.h
gfx / backend / sdl2_renderer.ccsdl_compat.h
gui / canvas / canvas_context_menu.ccsdl_compat.h
gfx / core / bitmap.ccsdl_compat.h
gfx / core / bitmap.hsdl_compat.h
gui / core / background_renderer.cctiming.h
gui / core / style.ccfont_loader.h
editor / dungeon / dungeon_object_selector.ccwindow.h
editor / editor_manager.cctiming.h
emu / emu.ccsdl_compat.h
emu / emu.cciwindow.h
editor / graphics / graphics_editor.ccwindow.h
emu / input / input_backend.ccsdl_compat.h
emu / input / sdl3_input_backend.hsdl_compat.h
gfx / debug / performance / performance_profiler.hsdl_compat.h
gfx / render / atlas_renderer.hsdl_compat.h
gfx / resource / arena.ccsdl_compat.h
gfx / types / snes_palette.ccsdl_compat.h
editor / ui / welcome_screen.cctiming.h
emu / ui / emulator_ui.ccsdl_compat.h
emu / ui / input_handler.ccsdl_compat.h
gfx / util / bpp_format_manager.hsdl_compat.h
gfx / util / scad_format.hsdl_compat.h
gui / widgets / dungeon_object_emulator_preview.ccwindow.h