#include "app/platform/sdl_compat.h"#include <cstdint>#include <memory>#include <string>#include <vector>Go to the source code of this file.
Classes | |
| struct | yaze::emu::audio::AudioConfig |
| struct | yaze::emu::audio::AudioStatus |
| class | yaze::emu::audio::IAudioBackend |
| Abstract audio backend interface. More... | |
| class | yaze::emu::audio::SDL2AudioBackend |
| SDL2 audio backend implementation. More... | |
| class | yaze::emu::audio::NullAudioBackend |
| Null audio backend for testing/headless operation. More... | |
| class | yaze::emu::audio::AudioBackendFactory |
| Factory for creating audio backends. More... | |
Namespaces | |
| namespace | yaze |
| namespace | yaze::emu |
| SNES Emulation and debugging tools. | |
| namespace | yaze::emu::audio |
Enumerations | |
| enum class | yaze::emu::audio::SampleFormat { yaze::emu::audio::INT16 , yaze::emu::audio::FLOAT32 } |