#include "app/gui/widgets/dungeon_object_emulator_preview.h"#include <cstdio>#include <cstring>#include "app/editor/agent/agent_ui_theme.h"#include "app/emu/render/emulator_render_service.h"#include "app/emu/render/render_context.h"#include "app/gfx/backend/irenderer.h"#include "app/gfx/resource/arena.h"#include "app/gfx/types/snes_palette.h"#include "app/gui/automation/widget_auto_register.h"#include "app/platform/window.h"#include "zelda3/dungeon/object_drawer.h"#include "zelda3/dungeon/room.h"#include "zelda3/dungeon/room_object.h"Go to the source code of this file.
Namespaces | |
| namespace | anonymous_namespace{dungeon_object_emulator_preview.cc} |
| namespace | yaze |
| namespace | yaze::gui |
| Graphical User Interface (GUI) components for the application. | |
Functions | |
| std::vector< uint8_t > | anonymous_namespace{dungeon_object_emulator_preview.cc}::ConvertLinear8bppToPlanar4bpp (const std::vector< uint8_t > &linear_data) |
| uint32_t | anonymous_namespace{dungeon_object_emulator_preview.cc}::SnesToPc (uint32_t snes_addr) |