yaze 0.3.2
Link to the Past ROM Editor
 
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graphics_edit_context.cc File Reference
#include "app/editor/graphics/graphics_edit_context.h"
#include <algorithm>
#include <array>
#include <limits>
#include <map>
#include <optional>
#include <set>
#include <tuple>
#include <utility>
#include "absl/cleanup/cleanup.h"
#include "absl/strings/str_format.h"
#include "app/gfx/resource/arena.h"
#include "zelda3/dungeon/custom_object.h"
#include "zelda3/dungeon/object_drawer.h"
#include "zelda3/dungeon/object_layer_semantics.h"
#include "zelda3/dungeon/object_parser.h"
#include "zelda3/dungeon/room.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{graphics_edit_context.cc}
 

Functions

auto yaze::editor::anonymous_namespace{graphics_edit_context.cc}::ObjectIdentity (const zelda3::RoomObject &object)
 
absl::StatusOr< std::vector< zelda3::ObjectDrawer::TileTrace > > yaze::editor::anonymous_namespace{graphics_edit_context.cc}::TraceObjectPattern (const zelda3::Room &room, const zelda3::RoomObject &object, std::string &limitation)
 
absl::Status yaze::editor::ValidateGraphicsPaletteAddressing (const GraphicsEditTarget &target, const zelda3::GameData *owner)
 
void yaze::editor::ResolveGraphicsPaletteAddressing (GraphicsEditTarget &target, const zelda3::GameData *owner, const zelda3::PaletteAddressMap &addresses, int row, int half_offset)
 
absl::Status yaze::editor::UpdateGraphicsContextPalettes (GraphicsEditContext &context, GraphicsEditContext refreshed)
 
absl::StatusOr< GraphicsEditContext > yaze::editor::MakeDungeonGraphicsEditContext (const zelda3::Room &room, const zelda3::RoomObject &object, const zelda3::GameData *owner)