yaze 0.3.2
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project_graphics_import.h File Reference
#include <array>
#include <cstdint>
#include <filesystem>
#include <optional>
#include <string>
#include <vector>
#include "absl/status/statusor.h"
#include "app/editor/overworld/painting/tile_brush.h"
#include "app/editor/overworld/tile16/tile16_edit_types.h"
#include "app/gfx/util/palette_manager.h"
#include "zelda3/graphics/resolved_graphics_context.h"
#include "zelda3/overworld/tile16_renderer.h"
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Go to the source code of this file.

Classes

struct  yaze::editor::ProjectImportPalette
 
struct  yaze::editor::ProjectImportQuadrant
 
struct  yaze::editor::ProjectImportTile16
 
struct  yaze::editor::ProjectGraphicsImportAsset
 
struct  yaze::editor::ProjectImportPaletteBinding
 
struct  yaze::editor::ProjectGraphicsImportBindings
 
struct  yaze::editor::ProjectGraphicsImportContext
 
struct  yaze::editor::ProjectImportReplacement
 
struct  yaze::editor::ProjectGraphicsImportPlan
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Functions

absl::StatusOr< ProjectGraphicsImportAsset > yaze::editor::LoadProjectGraphicsImport (const std::filesystem::path &logical_pack)
 
absl::StatusOr< ProjectGraphicsImportContext > yaze::editor::CaptureProjectGraphicsImportContext (const zelda3::OverworldMap &map, const std::vector< gfx::Tile16 > &definitions, const std::vector< uint16_t > &grid, int width, int height)
 
absl::StatusOr< ProjectGraphicsImportPlan > yaze::editor::PlanProjectGraphicsImport (const ProjectGraphicsImportAsset &asset, const ProjectGraphicsImportBindings &bindings, const ProjectGraphicsImportContext &context)