yaze 0.3.2
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yaze::editor::ProjectGraphicsImportContext Struct Reference

#include <project_graphics_import.h>

Collaboration diagram for yaze::editor::ProjectGraphicsImportContext:

Public Attributes

const zelda3::GameData * owner = nullptr
 
std::vector< zelda3::Tile8PixelData > characters
 
std::array< uint16_t, 128 > palette {}
 
zelda3::PaletteAddressMap palette_addresses {}
 
std::vector< gfx::Tile16 > definitions
 
int grid_width = 0
 
int grid_height = 0
 
std::vector< uint16_t > grid
 

Detailed Description

Definition at line 63 of file project_graphics_import.h.

Member Data Documentation

◆ owner

const zelda3::GameData* yaze::editor::ProjectGraphicsImportContext::owner = nullptr

◆ characters

std::vector<zelda3::Tile8PixelData> yaze::editor::ProjectGraphicsImportContext::characters

◆ palette

std::array<uint16_t, 128> yaze::editor::ProjectGraphicsImportContext::palette {}

◆ palette_addresses

zelda3::PaletteAddressMap yaze::editor::ProjectGraphicsImportContext::palette_addresses {}

◆ definitions

std::vector<gfx::Tile16> yaze::editor::ProjectGraphicsImportContext::definitions

◆ grid_width

int yaze::editor::ProjectGraphicsImportContext::grid_width = 0

◆ grid_height

int yaze::editor::ProjectGraphicsImportContext::grid_height = 0

◆ grid

std::vector<uint16_t> yaze::editor::ProjectGraphicsImportContext::grid

The documentation for this struct was generated from the following file: