#include "app/editor/dungeon/ui/minecart/minecart_node_tool.h"#include <functional>#include <memory>#include <utility>#include "absl/status/status.h"#include "app/editor/dungeon/dungeon_editor_v2.h"#include "app/editor/dungeon/dungeon_selection_edit.h"#include "app/editor/dungeon/ui/window/minecart_track_editor_panel.h"#include "util/macro.h"#include "zelda3/dungeon/dungeon_stream_allocator.h"Go to the source code of this file.
Classes | |
| class | yaze::editor::anonymous_namespace{dungeon_editor_v2_minecart_nodes.cc}::MinecartNodeAction |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{dungeon_editor_v2_minecart_nodes.cc} |
Functions | |
| bool | yaze::editor::anonymous_namespace{dungeon_editor_v2_minecart_nodes.cc}::IsRail (uint8_t value) |
| absl::Status | yaze::editor::anonymous_namespace{dungeon_editor_v2_minecart_nodes.cc}::ValidateUnusedCartIdentity (const DungeonRoomStore &rooms, const Rom &rom, int target_room, int identity) |
| bool | yaze::editor::anonymous_namespace{dungeon_editor_v2_minecart_nodes.cc}::SameSprites (const std::vector< zelda3::Sprite > &lhs, const std::vector< zelda3::Sprite > &rhs) |
| absl::StatusOr< MinecartNodePlacement > | yaze::editor::PreviewMinecartNodePlacement (const zelda3::Room &room, int tile_x, int tile_y, const MinecartNodeBrush &brush, std::span< const MinecartTrack > tracks, int layer) |