yaze 0.3.2
Link to the Past ROM Editor
 
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dungeon_editor_v2_minecart_nodes.cc File Reference
#include "app/editor/dungeon/ui/minecart/minecart_node_tool.h"
#include <functional>
#include <memory>
#include <utility>
#include "absl/status/status.h"
#include "app/editor/dungeon/dungeon_editor_v2.h"
#include "app/editor/dungeon/dungeon_selection_edit.h"
#include "app/editor/dungeon/ui/window/minecart_track_editor_panel.h"
#include "util/macro.h"
#include "zelda3/dungeon/dungeon_stream_allocator.h"

Go to the source code of this file.

Classes

class  yaze::editor::anonymous_namespace{dungeon_editor_v2_minecart_nodes.cc}::MinecartNodeAction
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{dungeon_editor_v2_minecart_nodes.cc}
 

Functions

bool yaze::editor::anonymous_namespace{dungeon_editor_v2_minecart_nodes.cc}::IsRail (uint8_t value)
 
absl::Status yaze::editor::anonymous_namespace{dungeon_editor_v2_minecart_nodes.cc}::ValidateUnusedCartIdentity (const DungeonRoomStore &rooms, const Rom &rom, int target_room, int identity)
 
bool yaze::editor::anonymous_namespace{dungeon_editor_v2_minecart_nodes.cc}::SameSprites (const std::vector< zelda3::Sprite > &lhs, const std::vector< zelda3::Sprite > &rhs)
 
absl::StatusOr< MinecartNodePlacement > yaze::editor::PreviewMinecartNodePlacement (const zelda3::Room &room, int tile_x, int tile_y, const MinecartNodeBrush &brush, std::span< const MinecartTrack > tracks, int layer)