yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
yaze::editor::MinecartNodePlacement Struct Reference

#include <minecart_node_tool.h>

Collaboration diagram for yaze::editor::MinecartNodePlacement:

Public Attributes

std::vector< zelda3::Sprite > sprites
 
zelda3::CustomCollisionMap collision
 
std::optional< MinecartTrack > track_before
 
std::optional< MinecartTrack > track_after
 

Detailed Description

Definition at line 45 of file minecart_node_tool.h.

Member Data Documentation

◆ sprites

std::vector<zelda3::Sprite> yaze::editor::MinecartNodePlacement::sprites

Definition at line 46 of file minecart_node_tool.h.

◆ collision

zelda3::CustomCollisionMap yaze::editor::MinecartNodePlacement::collision

Definition at line 47 of file minecart_node_tool.h.

◆ track_before

std::optional<MinecartTrack> yaze::editor::MinecartNodePlacement::track_before

Definition at line 48 of file minecart_node_tool.h.

◆ track_after

std::optional<MinecartTrack> yaze::editor::MinecartNodePlacement::track_after

Definition at line 49 of file minecart_node_tool.h.


The documentation for this struct was generated from the following file: