#include <minecart_node_tool.h>

Public Attributes | |
| std::vector< zelda3::Sprite > | sprites |
| zelda3::CustomCollisionMap | collision |
| std::optional< MinecartTrack > | track_before |
| std::optional< MinecartTrack > | track_after |
Definition at line 45 of file minecart_node_tool.h.
| std::vector<zelda3::Sprite> yaze::editor::MinecartNodePlacement::sprites |
Definition at line 46 of file minecart_node_tool.h.
| zelda3::CustomCollisionMap yaze::editor::MinecartNodePlacement::collision |
Definition at line 47 of file minecart_node_tool.h.
| std::optional<MinecartTrack> yaze::editor::MinecartNodePlacement::track_before |
Definition at line 48 of file minecart_node_tool.h.
| std::optional<MinecartTrack> yaze::editor::MinecartNodePlacement::track_after |
Definition at line 49 of file minecart_node_tool.h.