#include <algorithm>#include <array>#include <cstdint>#include <set>#include <string>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "app/gfx/types/snes_tile.h"#include "nlohmann/json.hpp"
Go to the source code of this file.
Classes | |
| struct | yaze::editor::GraphicsScratchAsset |
| struct | yaze::editor::GraphicsScratchLibrary |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Functions | |
| absl::StatusOr< GraphicsScratchAsset > | yaze::editor::DecodeScratchBin (const std::vector< uint8_t > &bytes, int bpp, std::string name) |
| absl::StatusOr< std::vector< uint8_t > > | yaze::editor::EncodeScratchBin (const GraphicsScratchAsset &asset) |