yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
graphics_scratch_asset.h File Reference
#include <algorithm>
#include <array>
#include <cstdint>
#include <set>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/gfx/types/snes_tile.h"
#include "nlohmann/json.hpp"
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  yaze::editor::GraphicsScratchAsset
 
struct  yaze::editor::GraphicsScratchLibrary
 

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Functions

absl::StatusOr< GraphicsScratchAsset > yaze::editor::DecodeScratchBin (const std::vector< uint8_t > &bytes, int bpp, std::string name)
 
absl::StatusOr< std::vector< uint8_t > > yaze::editor::EncodeScratchBin (const GraphicsScratchAsset &asset)