yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
map_refresh_coordinator.cc File Reference

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{map_refresh_coordinator.cc}
 

Functions

int yaze::editor::anonymous_namespace{map_refresh_coordinator.cc}::WorldForMapIndex (int map_index)
 
zelda3::OverworldBlocksetyaze::editor::anonymous_namespace{map_refresh_coordinator.cc}::MapTilesForMapIndex (zelda3::Overworld *overworld, int map_index)
 
bool yaze::editor::anonymous_namespace{map_refresh_coordinator.cc}::IsMapInCurrentWorld (int map_index, int current_world)
 
int yaze::editor::anonymous_namespace{map_refresh_coordinator.cc}::CurrentGameState (const MapRefreshContext &ctx)
 
void yaze::editor::anonymous_namespace{map_refresh_coordinator.cc}::PrepareMapForRefresh (const MapRefreshContext &ctx, zelda3::OverworldMap *map)
 
void yaze::editor::anonymous_namespace{map_refresh_coordinator.cc}::SyncCurrentGraphicsBitmapForTile16Editor (const MapRefreshContext &ctx, const zelda3::OverworldMap &map)