#include "app/editor/overworld/map_refresh_coordinator.h"#include <algorithm>#include "absl/status/status.h"#include "app/editor/overworld/tile16_editor.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/render/tilemap.h"#include "app/gfx/resource/arena.h"#include "app/gfx/types/snes_palette.h"#include "rom/rom.h"#include "util/log.h"#include "util/macro.h"#include "zelda3/common.h"#include "zelda3/overworld/overworld.h"#include "zelda3/overworld/overworld_map.h"#include "zelda3/overworld/overworld_version_helper.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{map_refresh_coordinator.cc} |
Functions | |
| int | yaze::editor::anonymous_namespace{map_refresh_coordinator.cc}::WorldForMapIndex (int map_index) |
| zelda3::OverworldBlockset & | yaze::editor::anonymous_namespace{map_refresh_coordinator.cc}::MapTilesForMapIndex (zelda3::Overworld *overworld, int map_index) |
| bool | yaze::editor::anonymous_namespace{map_refresh_coordinator.cc}::IsMapInCurrentWorld (int map_index, int current_world) |
| int | yaze::editor::anonymous_namespace{map_refresh_coordinator.cc}::CurrentGameState (const MapRefreshContext &ctx) |
| void | yaze::editor::anonymous_namespace{map_refresh_coordinator.cc}::PrepareMapForRefresh (const MapRefreshContext &ctx, zelda3::OverworldMap *map) |
| void | yaze::editor::anonymous_namespace{map_refresh_coordinator.cc}::SyncCurrentGraphicsBitmapForTile16Editor (const MapRefreshContext &ctx, const zelda3::OverworldMap &map) |