5#include "imgui/imgui.h"
Abstract base class for entity interaction handlers.
void SetContext(InteractionContext *ctx)
Set the interaction context.
void DrawSelectionHighlight() override
Draw selection highlight for selected entities.
void DrawSnapIndicators()
Draw snap position indicators during door drag.
void DrawGhostPreview() override
Draw ghost preview during placement.
void ClearSelection()
Clear door selection.
void HandleDrag(ImVec2 current_pos, ImVec2 delta) override
Handle mouse drag.
void DeleteSelected()
Delete selected door.
void CancelPlacement() override
Cancel current placement.
void BeginPlacement() override
Begin placement mode.
void HandleRelease() override
Handle mouse release.
bool HandleClick(int canvas_x, int canvas_y) override
Handle mouse click at canvas position.
bool IsPlacementActive() const override
Check if placement mode is active.
bool HasSelection() const
Check if a door is selected.
bool TrySelectEntityAtCursor(int canvas_x, int canvas_y)
Try to select entity at cursor position.
void HandleRelease()
Handle mouse release.
Mode GetSelectedEntityType() const
Get the type of currently selected entity.
InteractionContext * ctx_
ItemInteractionHandler item_handler_
void CancelCurrentMode()
Cancel current mode and return to select mode.
void SetContext(InteractionContext *ctx)
Set the shared interaction context.
BaseEntityHandler * GetActiveHandler()
Get active handler based on current mode.
void DeleteSelectedEntity()
Delete currently selected entity.
bool IsPlacementActive() const
Check if any placement mode is active.
bool HandleClick(int canvas_x, int canvas_y)
Handle click at canvas position.
DoorInteractionHandler door_handler_
void DrawSelectionHighlights()
Draw selection highlights for all entity types.
void SetMode(Mode mode)
Set interaction mode.
Mode
Available interaction modes.
void ClearAllEntitySelections()
Clear all entity selections.
void DrawGhostPreviews()
Draw ghost previews for active placement mode.
bool HasEntitySelection() const
Check if any entity is selected.
SpriteInteractionHandler sprite_handler_
void HandleDrag(ImVec2 current_pos, ImVec2 delta)
Handle drag operation.
void DrawSelectionHighlight() override
Draw selection highlight for selected entities.
bool HandleClick(int canvas_x, int canvas_y) override
Handle mouse click at canvas position.
bool IsPlacementActive() const override
Check if placement mode is active.
void DrawGhostPreview() override
Draw ghost preview during placement.
void BeginPlacement() override
Begin placement mode.
void HandleDrag(ImVec2 current_pos, ImVec2 delta) override
Handle mouse drag.
void ClearSelection()
Clear item selection.
void DeleteSelected()
Delete selected item.
bool HasSelection() const
Check if an item is selected.
void HandleRelease() override
Handle mouse release.
void CancelPlacement() override
Cancel current placement.
bool IsPlacementActive() const override
Check if placement mode is active.
void ClearSelection()
Clear sprite selection.
void CancelPlacement() override
Cancel current placement.
void HandleRelease() override
Handle mouse release.
bool HasSelection() const
Check if a sprite is selected.
void DrawGhostPreview() override
Draw ghost preview during placement.
void DrawSelectionHighlight() override
Draw selection highlight for selected entities.
void HandleDrag(ImVec2 current_pos, ImVec2 delta) override
Handle mouse drag.
bool HandleClick(int canvas_x, int canvas_y) override
Handle mouse click at canvas position.
void BeginPlacement() override
Begin placement mode.
void DeleteSelected()
Delete selected sprite.
Editors are the view controllers for the application.
Shared context for all interaction handlers.