#include <array>#include <functional>#include "absl/status/status.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/render/tilemap.h"#include "app/gfx/types/snes_palette.h"#include "zelda3/common.h"#include "zelda3/overworld/overworld.h"
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Classes | |
| struct | yaze::editor::MapRefreshContext |
| Context struct holding all data dependencies for map refresh operations. All pointers/references must remain valid for the lifetime of the MapRefreshCoordinator. More... | |
| class | yaze::editor::MapRefreshCoordinator |
Namespaces | |
| namespace | yaze |
| namespace | yaze::gfx |
| Contains classes for handling graphical data. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |