yaze 0.3.2
Link to the Past ROM Editor
 
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map_refresh_coordinator.h File Reference
#include <array>
#include <functional>
#include "absl/status/status.h"
#include "app/gfx/core/bitmap.h"
#include "app/gfx/render/tilemap.h"
#include "app/gfx/types/snes_palette.h"
#include "zelda3/common.h"
#include "zelda3/overworld/overworld.h"
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Classes

struct  yaze::editor::MapRefreshContext
 Context struct holding all data dependencies for map refresh operations. All pointers/references must remain valid for the lifetime of the MapRefreshCoordinator. More...
 
class  yaze::editor::MapRefreshCoordinator
 

Namespaces

namespace  yaze
 
namespace  yaze::gfx
 Contains classes for handling graphical data.
 
namespace  yaze::editor
 Editors are the view controllers for the application.