#include <cstdint>#include <optional>#include <span>#include <vector>#include "absl/status/statusor.h"#include "app/editor/dungeon/minecart_track_source.h"#include "zelda3/dungeon/custom_collision.h"#include "zelda3/sprite/sprite.h"
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Classes | |
| struct | yaze::editor::MinecartNodeBrush |
| struct | yaze::editor::MinecartToolPayload |
| struct | yaze::editor::MinecartNodePlacement |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Enumerations | |
| enum class | yaze::editor::MinecartNodeKind { yaze::editor::kCartStart , yaze::editor::kSwitch , yaze::editor::kSwitchTrack } |
Functions | |
| absl::StatusOr< MinecartNodePlacement > | yaze::editor::PreviewMinecartNodePlacement (const zelda3::Room &room, int tile_x, int tile_y, const MinecartNodeBrush &brush, std::span< const MinecartTrack > tracks, int layer) |
Variables | |
| constexpr const char * | yaze::editor::kMinecartNodeDragPayload = "YAZE_MINECART_NODE" |