yaze 0.3.2
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custom_collision.h File Reference
#include <array>
#include <cstdint>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "rom/rom.h"

Go to the source code of this file.

Classes

struct  yaze::zelda3::CustomCollisionMap
 
struct  yaze::zelda3::CustomCollisionTileEntry
 
struct  yaze::zelda3::CustomCollisionRoomEntry
 

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 

Functions

absl::StatusOr< CustomCollisionMapyaze::zelda3::LoadCustomCollisionMap (Rom *rom, int room_id)
 
absl::StatusOr< std::string > yaze::zelda3::DumpCustomCollisionRoomsToJsonString (const std::vector< CustomCollisionRoomEntry > &rooms)
 
absl::StatusOr< std::vector< CustomCollisionRoomEntry > > yaze::zelda3::LoadCustomCollisionRoomsFromJsonString (const std::string &json_content)