#include <array>#include <cstdint>#include <string>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "rom/rom.h"Go to the source code of this file.
Classes | |
| struct | yaze::zelda3::CustomCollisionMap |
| struct | yaze::zelda3::CustomCollisionTileEntry |
| struct | yaze::zelda3::CustomCollisionRoomEntry |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Functions | |
| absl::StatusOr< CustomCollisionMap > | yaze::zelda3::LoadCustomCollisionMap (Rom *rom, int room_id) |
| absl::StatusOr< std::string > | yaze::zelda3::DumpCustomCollisionRoomsToJsonString (const std::vector< CustomCollisionRoomEntry > &rooms) |
| absl::StatusOr< std::vector< CustomCollisionRoomEntry > > | yaze::zelda3::LoadCustomCollisionRoomsFromJsonString (const std::string &json_content) |