#include <cstddef>#include <functional>#include <optional>#include <string>#include <vector>#include "absl/status/statusor.h"#include "app/editor/graphics/graphics_scratch_asset.h"
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Classes | |
| struct | yaze::editor::graphics_scratch_storage::LibrarySnapshot |
| struct | yaze::editor::graphics_scratch_storage::BinExportResult |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::graphics_scratch_storage |
Functions | |
| absl::StatusOr< LibrarySnapshot > | yaze::editor::graphics_scratch_storage::LoadLibrary (const std::string &path) |
| absl::StatusOr< std::string > | yaze::editor::graphics_scratch_storage::SaveLibrary (const std::string &path, const GraphicsScratchLibrary &library, const std::optional< std::string > &expected_bytes) |
| absl::StatusOr< GraphicsScratchAsset > | yaze::editor::graphics_scratch_storage::ImportBin (const std::string &path, int bpp, size_t offset, const std::string &name) |
| absl::StatusOr< BinExportResult > | yaze::editor::graphics_scratch_storage::ExportBin (const GraphicsScratchAsset &asset, const std::string &path, const std::string &library_path, const std::function< absl::Status(const std::string &)> &validator) |