#include "app/editor/dungeon/panels/dungeon_workbench_panel.h"#include <algorithm>#include <cctype>#include <cmath>#include <cstdint>#include <cstdio>#include <cstring>#include <utility>#include <vector>#include "app/editor/agent/agent_ui_theme.h"#include "app/editor/dungeon/dungeon_canvas_viewer.h"#include "app/editor/dungeon/dungeon_room_selector.h"#include "app/editor/dungeon/panels/shortcut_legend_panel.h"#include "app/editor/dungeon/widgets/dungeon_status_bar.h"#include "app/editor/dungeon/widgets/dungeon_workbench_toolbar.h"#include "app/gui/core/icons.h"#include "app/gui/core/input.h"#include "app/gui/core/layout_helpers.h"#include "app/gui/core/style_guard.h"#include "app/gui/core/ui_config.h"#include "app/gui/widgets/themed_widgets.h"#include "imgui/imgui.h"#include "rom/rom.h"#include "zelda3/dungeon/door_types.h"#include "zelda3/dungeon/room_entrance.h"#include "zelda3/dungeon/room_object.h"#include "zelda3/resource_labels.h"#include "zelda3/sprite/sprite.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{dungeon_workbench_panel.cc} |
Functions | |
| const char * | yaze::editor::anonymous_namespace{dungeon_workbench_panel.cc}::GetObjectCategory (int object_id) |
| const char * | yaze::editor::anonymous_namespace{dungeon_workbench_panel.cc}::GetBlocksetGroupName (uint8_t blockset) |
| const char * | yaze::editor::anonymous_namespace{dungeon_workbench_panel.cc}::GetPotItemName (uint8_t item) |