#include <array>#include <cctype>#include <cmath>#include <cstdint>#include <functional>#include <optional>#include <string>#include <unordered_map>#include <vector>#include "util/i18n/tr.h"#include "app/editor/agent/agent_ui_theme.h"#include "app/editor/dungeon/dungeon_room_composite.h"#include "app/editor/dungeon/dungeon_room_selector.h"#include "app/editor/dungeon/dungeon_room_store.h"#include "app/editor/system/editor_panel.h"#include "app/gfx/resource/arena.h"#include "app/gfx/resource/bitmap_texture_queue.h"#include "app/gui/core/icons.h"#include "imgui/imgui.h"#include "zelda3/dungeon/room.h"#include "zelda3/dungeon/room_layer_manager.h"#include "zelda3/resource_labels.h"
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Classes | |
| class | yaze::editor::RoomMatrixContent |
| WindowContent for displaying a visual 16x19 grid of all dungeon rooms. More... | |
| struct | yaze::editor::RoomMatrixContent::CachedRoomColor |
Namespaces | |
| namespace | yaze |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |